=MQ= Crazy Equipment Idea Thread (2024)

window._taboola = window._taboola || [];_taboola.push({mode: "thumbnails-728x90",container: "taboola-728x90-thumbnails",placement: "728x90 Thumbnails",target_type: "mix"});

');}//]]>

window._taboola = window._taboola || [];_taboola.push({mode: "thumbnails-728x90",container: "taboola-728x90-thumbnails",placement: "728x90 Thumbnails",target_type: "mix"}); window._taboola = window._taboola || []; _taboola.push({flush: true});

'; ifrd.open(); ifrd.write(htmlcode); ifrd.close(); } }); });


PURECHEATING FORUM::MechQuest Forum::MechQuest General Discussion
AuthorMessage
Admin
Admin
=MQ= Crazy Equipment Idea Thread (2)
=MQ= Crazy Equipment Idea Thread (3)
=MQ= Crazy Equipment Idea Thread (4)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (5)=MQ= Crazy Equipment Idea Thread (6)=MQ= Crazy Equipment Idea Thread (7)=MQ= Crazy Equipment Idea Thread (8) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (9)
=MQ= Crazy Equipment Idea Thread (10)Subject: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (11)Thu Dec 13, 2007 9:53 am

Post all your Crazy Equipment Ideas here. Only the ideas please, no off-topic discussion.

And no Leet, you don't have high enough clearance. (I like this rule.)

Okay guys, you have got the wrong idea here.. This is for equipment ideas, not for names, we have other threads for that, from now on all posts with only a name and minimal description will be removed.

So how to make a good post?

State the name, function, and description for the equiptment, then it is an okay post.

I will allow no discussion on others ideas, it would get to spammy.

For the record: If you do not follow these simple rules, expect a post delete without noticfication. I don't want to waste my time PMing everybody.

List of suggestions from the first thread:

Chain Flail of the World-Breaker- The funny thing is this item only does 1 damage O.o
Seven Sided Star Blade- This blade seems to do light damage but heals the opponent why is that :O
Chris's BFG of Backfire- Chris has done it again hes booby trapped this BFG to backfire
Floatation Lifter Ionosphere Pneumatic Pulverizer Energy Radiolyzar.
Beacon of Effective Answers Kannon
A giant mechanical cheese-wheel. This attracts mecharats.
A Super Flame thrower with a machine gun attachment. + the flame it shoots is Black. cooooooool
a gun that shoots a small energy ball at the enemy. and when it comes in contact with the enemy it goes BOOOOOM! big boom to.
mega-NaN damage-instant kill-blaster-weapon-gun-cannon-bomb-shooter-beam-car radio with full surround sound with a huge monster sized subwoofer-slammer-basher-magic-melee-ranged-mechtwilly punting-pistol launcher!!!
a syringe that gives the enemy pokey damage and also gives out anthrax-hiv-fluenza-fever-ineed a thermometer now damage for 100 turns
(also NaN damage)
Twilly/mooglen missle launcher of destruction - fires twilly/moooglens like missle with a bomb straped on.
light saber - blade that cuts through anything! really expensive.
A missile that when it touches them, it shorts them out for a while...
Mervin's Weapon of Mediocre Destruction - The arm cannon charges up. It glows brighter and brighter as flecks of energy are attracted to it. As it reaches its peak there's a flash of blinding light and - the classic flag on a thin pole with "ZAP!!!" comes out the end. A pause, and lightning arcs out of the end of the pole at the opponent for several hits of damage.
Medusa X-1000 ~ Shoots multiple missiles at target(s).
Pea Shooter
Potato Gun
Pumpkin Cannon
Lesser/Basic/Superior Gear-Buster ~ Mace.
Shamus Aren's Lucky Laser ~ Super accurate arm cannon (holiday special? XD)
Angel's Tri-Gun ~ Large, powerful arm cannon.
Wattace Barrel ~ Gatling-style gun (look-up Barret Wallace).
The Bushwhacker ~ Organic-looking arm cannon.
Barrel of Awe ~ Arm cannon.
---::Deus Ex Machina ~ Special ability of BoA causing massive damage (almost as if Death himself is working through you).
Flame Flower ~ Flower shaped weapon that shoots fire-balls.
Magic Eightball ~ (Multi) Grenade launcher.
Brainey Bug Blaster ~ Shoots exploding beetle bugs at the target.
Triple Shift Ionizer ~ Laser with the option of exchanging power for accuracy. High power, low acc.; med. power, med. acc.; low power, high acc.
ZAP Gun ~ Zaps the target.
Magnum Pie ~ Pie gun with optional moustache attachment.
Blade of Wrend ~ Melee weapon with several blades.
Oozey ~ Rapid-fire goo-shooter.
Swiz Army Knife ~ Can switch through the different types of damage (Melee, Ranged, Magic(?)).
Maid Blade ~ A giant vaccuum cleaner.
uper electro magnetic quad barrel 10,000 Arm cannon-(Put really powerful attack/ability here.)
a twilly sheild.(it gets punted at the attackers attack and then makes an "ow!" sound. the attacker then spends 5 turns making sure it didnt hurt everybodys most favoritist puntable moglin.)
a GIANT pillow that does fluffy damage when it sucsesfully blocks.
a kitty mask that paralizez apponents when they look at it. they cant resist groveling and beating them selves to please it, however the kitty is really you so you will not be satisfied until they are either dead or unconsious
Accelerator Rockets (Makes you GO FAST)
Energy Overcharger (Temporarily increases the power of weapons, however tends to **** up power like a black hole)
Spring rods (Attachments to the back of the mech's legs that makes the mech jump very very high.)
Phased Energy Detection System (Uses a thin stream of phased energy to detect targets- Increases accuracy)
Raven, head, Raven, Leg's, and all that hooha.
Invisibility Module--grants invisibility
Reality Slasher (kinda like Gauntlet of The'Galin)--creates holes in the fabric of space/time, allows for space/time travel
Anti-Magic Aura--protects user from magic
EMP Generator--generates an Electromagnetic Pulse, which temporarily disables nearby susceptible electrical circuitry
Sonic Shoes--jet boosters for the feet of a mecha, giving it high speed
Jet Pack--grants a mecha the ability to fly
Viridium Alloy Armor Plating--really strong armor plating
Flux Capacitor--I don't know what it does, ask Doc Brown!
Duct Tape of a Thousand Uses--With a thousand uses, it can be used for almost anything!
Surge Protector (any good electrical device needs one)--protects an electrical device from an electrical surge (or an EMP)
Backup Battery Pack--possible healing item?
Welding Repair Kit--ditto?
Big Red Button (DON'T TOUCH IT!)--not sure, but its something cataclysmic, that's for sure!
Chronostopper--temporarily slows/stops time
Dimensional Pocket--opens up a small parallel universe: useful for storage of items, or hiding from enemies
vpie launching rail gun
banana sword really big super gigantic missile launcher
chaff grenades
napalm coconut grenades (anythig with napalm in its name is cool)
corroding laser whip (chance of lowering def ?)
speed armour ( take 3 time the damge 2x the chance of evade)
Land mine frizzebie
overcharging soda can(raises att temp but then makes you mech get locked up)
proto-type shoulder cannon ( can only use 1-3time per battke)
rusty claws ( really cheap breaks after one use =) )
Giant worm tooth dagger
proto-type dragonhide armour
Glass Fist
Gigantic Fireball launching boomstick
BURP trap
Potshot gun ( strong gun with really low chance too hit recoiles a ***** =) )
detachable armerang(yes trow your arm)
Oversized snail shell(shield)
portable lawnmower
icecream sandwich compartment
UFO sawblade
armour plate of 100 riddles (everytime you att give you a riddle for no reason)
Chili bomb
fuurinkazan set (means= Swift as the Wind, Silent as a Forest, Fierce as Fire and Immovable as a Mountain )[not shure what the forest part can be in this but swift can be the legs part,fire the wep , immovable the armor)
sigma blade(a sword with Σ as the blade)
Spinning Sock Puppet Mace. When you turn it on, the mace part starts to spin around fast, and hit the enemies with sockpuppets and Stink-Element.
Modly Cheese Cannon, that shoots balls of moldy cheese for heavy ranged damage.
Taser Launcher(it a long string and attaches to youre oppent and elctrifies them)
B.K.G 1.200( short for Big Killen Gun and its the avanced gun of B.K.G 1.000 and it shoots a red laser with swirls around it it can also turn into a Steel knuckle)
Rakejie 3.100( made by mosnters from planet _____? avanced gun from Rakejie 3.000 it has a crystel inside made of fire from a dragon and Nuclear stuff from the human planet _____? it shoots a fire like a ball and it also shoot the ball of fire but this time the nuclear stuff squirts out and then (like oil)the fire folows and it all explodes and make a big long huge fire and it really wide)
Nuke Launcher( fires out a big long Nuke that has a big red dot at its point and when it hits youre opponet it explodes make a big fire)
Needler ( made by humans from the planet ___? they found these crystals from the planet ____? they are radient so they were put in a glass and it has two shots 1. it shoots out lots of needles hurting youre oppent three time and 2. it can also shoot out a big long needle that hurt you oppent much)
.A.T.S ( short for ITS A TWILLY LAUNCHER it shoots out monsters that look like twilly but are really rabie monsters crazy for a bite and bite youre oppnet AHHH ARENT THEY SO CUTE!....... OH GOSH IT BITE ME GET IT OFFFFFF GET IT OFFFFF!!!!!!!!!!)
dual turbelance blade sword ( so for the crud name)
is basiclly a double side blade that you hold like a staff but the blades are thin tiny mech wings ( it is a human weapon)
is can also catch turnerlance off flying things like hover boards
Magnetic Field Core- Creates a powerful magnetic field which attracts metal debris which then floats before the players mech and acts as a shield.
Electroluminescence Discharger- A chest plate that releases gases that ignite into a single burst of blinding light, which may damage enemy vision. Needs to be refilled after each battle.
RFR or Rapid Fungal Repair- When activated after a huge hit, a bio-engineered fungus sprouts over damaged areas, and rapidly hardens into a temporary armor.
Big Daddy Piano Wire- A small cone shaped device placed upon a mechs hand, and which when activated, opens up to reveal a spool of powerful cable lined with diamond shards. The players Mech will then take a hold of the cable with their mechs other hand, and will then extend it out until it becomes a tight line. The player will then charge at the enemy, and with luck, will slice off the enemies head.
Atom-powered Cheese Helibomb Cannon - Fires a small rocket made of cheese, and it seeks the foe, until it hit, and then it explodes with cheesy and atomic power.
Jalapino Multimissile - Fires multiple jalapino missiles, that do ranged cheese damage.
Stigmata Tile Dove B-Movie Wand - Err... I'm not sure what this does.

Admin
Admin
=MQ= Crazy Equipment Idea Thread (15)
=MQ= Crazy Equipment Idea Thread (16)
=MQ= Crazy Equipment Idea Thread (17)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (18)=MQ= Crazy Equipment Idea Thread (19)=MQ= Crazy Equipment Idea Thread (20)=MQ= Crazy Equipment Idea Thread (21) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (22)
=MQ= Crazy Equipment Idea Thread (23)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (24)Thu Dec 13, 2007 9:55 am

part 2

Peace Fuzzy-Wuzzy Detonator Massage - You throw the enemy a pillow, which explodes doing heavy ranged pillow damage.
Flower Power Plastic Toy Shield - A plastic toy shield, that protects you with its awesome flower power!
Flower Power Plastic Toy Protective Plates - Many plastic toy plates, which protects you with its awesome flower power!
Flower Power Plastic Toy Helmet - A plastic toy helmet, that protects you with its awesome flower power!
Smilie Face Balloon Shield - A small balloon, that has an XD face on it.
Sock Puppet Super Shield - A shield that block every attack. It's made of abandoned and broken sock puppets.
Tomato Edge - Made from the finest tomatoes. Now with 5% more tomatoes, and 100% more taste!
Sock Puppet - Smash your opponents with this 100% cotton puppet!
the A.B.L.E. (or Buzz LandSpear Equipment) Helmet..
for some reason, everytime you are about to make a crit. attack, he seems to say "To the infinitive....AND BEYOND!!" with his robotic sounds (Spoof of Toy Story)
Gravitracker - Use the force of gravity to crush your opponent. Warning...... if the occasional supercharged hit occurs you instantly kill your opponent but there's a 35% chance you die as well.
Decinerator - an incinerator burns things. Therefore a Decinerator freezes. This has a chance of immobilizing opponents, 10% chance.
The HLMHY gun (Here, Let Me Help You gun) - This, on attack, usually restores enemy hp. But you have a 30% chance of triggering the special, 'Ooops Sorry' attack, which accidentally sabotages a key part in the enemy, bringing about instant death.
Teleport Stone Ore:Teleports you short-long distances depending on the amount of ore
Atomic Disinigrating Ray:Disinigrates everything in its path(costs all mp/whatever its gonna be called)
Super Waterballoon Cannon:Machine gun that shoots water balloons.
Energy Guantlets:Gives good defence against energy and gives a chance of using an attack that is a big beam of energy that comes out of the hands
Magnetic Field:It surounds the mech and stops all other mechs from touching it
Punter Boots:Gives the mech more speed and a special that you punt a mgolin(or whatever they are going to be called if they are in mq which i really hope they are) and hit the enemy
- The PUN-isher {Artix's secret weapon}
- A Twig {A magical, living stick of DOOOM- a Precestor/ancestor of the Doom Weapons}
- Cysero's Core System {Cysero's orb; WARNING; may cause spontanious combustion and lightening of pockets}
- MegaMechaMagnet {Massive robotic magnet}
- C.Y.S.E.R.O. {Combustable Yellow Sea and Earth Rotor Overdrive; avery dangerous set of treds}
- A.R.T.I.X. {Automatic Reassembly of Titanic Ingenious Xenodevices; a quick-repairing body}
- Z.H.O.O.M. {Zero minuites per Hour of Overdrive Outake Mechasystem; A very fast opperating system}
- A-MACE-ing! {A giant staticy mace of EBIL}
- The Puntamatic 5000 {Perfect for Punting Tillybots! And anything else in your way!}
- The Shadow Decoder of DOOM {Artix's Decoder got stolen during the Undeleted assualt, and has been charged with glitchy data of DOOM!}
- Limited Warrenty {You know you want it!]
- Clearence - 5 ft. {Annoying for humans, Deadly for Mechas!}
- Giant Dentures {Let's get Mandibular!}
- Quantum Theory of Mech Smashing {Convinantly large enough to do just that!}
- The Plot Hole {We've finaly found a use for them!}
- The Alpha.Beta.Omega - Gamma Version {A big club with a fancy name.}
- The Web {Arachnid man, Arachnid man, Surfing the web, as fast as he can!}
- Cysero's Extra Options {This can't be good...}
- Jimmy the Eye Laser {Warlic's Laser Operating System.}
Omniblade - shorts the enemy out, instant kill, only available to lvl 1's. all higher versions do normal damager but look freakin sweet
OMG (Onomatopoeia's Massive Grenade) Launcher - shoots a massive grenade with letters Ono on it
OMFG (Onomatopoeias Massive Freakin' Grenade) Launcher - see above only 3 times larger grenade
WTH! Gun (Wow thats huge! gun) - shoots a ridiculously large ball at the enemy that for some reason bounces all over teh screen doing absolutely nothing but look funny.
Chicken Launcher - guess what this gun does! cmon guess!
Bananacannon - Shoots a banana at the enemy, turning them into a rabid monkey
Superuberultrashveet gun of DOOOOOOOOOOOOOOOOOOOOOOOOOM! - idk wth it does
Quantunum co*ckpit - Made with the best technology that exist, the Quantunum co*ckpit has many computers inside it, that show you the enemies' weak spot, and sometimes, read its mind to allow you to block the attacks easier.
Quantunum Plates - Made with the best technology that exists, and the hardest and most protective materials, the Quantunum Plates can actually change their shape to protect your mecha from attacks. And if an attack lands, it wont even tickle you.
Quantunum Arms - Made with the best technology that exists, the Quantunum Arms can do every command you give them with the speed of sound. They can carry even the heaviest weapon incredibly easily.
Quantunum Legs - Made with the best technology that exists, the Quantunum Legs are faster and stronger than any other avaible. With these, running away and dodging the attack is really easy.
Quantunum Edge - Made with the best technology that exists, and the sharpest and lightest, but yet the hardest materials, the Quantunum Edge cuts the enemies like paper. It blade is always sharp. A really strong melee weapon, that is in your weapon slot.
Quantunum Chaingun - Made with the best technology that exists, and the lightest but yet the hardest materials, the Quantunum Chaingun fires bullets like there's no tommorow. The bullets are made of rare minerals, that pierce even the hardest substances like butter. A really strong ranged weapon, that is in your weapon slot.
Quantunum Jet Wings - Made with the best technology that exists, the Quantunum Jet Wings allow the user fly faster than with any other wings. It also boosts the users's skills.
ootball Cannon - Fire a small football at your foe! One goal if you hit the face! A small cannon with a football pattern on your weapon slot. It fires five football every time you attack with it.
Zardinator - Not a Terminator joke. No, really, it's not. Okay, it is. A shrunken Zard head on your weapon slot, which has a chaingun inside it. Heavy ranged damage. And It can summon the Guardian Zard Mecha!
Good Ol' Boomy - A riffle which will make you think about the good old times. Two ranged hits every turn. A two piped rifle on your weapon slot.
Cysero Puppet - Cysero is so famous, that they made a puppet of him! This one sure is strong. A green laser attack every turn. A small Cysero puppet on your weapon slot.
The One Ding - Blast your enemie's eardrums (or CPU's, or whatever) with this mighty gong weapon! It does one powerfull ranged attack per turn. It's a golden gong in your weapon slot.
Globberin' Time - This sword is actually a huge clock, that tells you, when it is time to critically strike. The clock doesn't work, though.
NDS - Or Nineno Double Sword. This hi-tech sword allows its user to cut the enemies with twice the power, none of the mess. Laser powered. Batteries not included.
Chicken Rage Armed Pilot gun or CRAP gun for short = shoots a chicken that pecks the enemy.
Super Chicken Rage Armed Pilot gun = same weapon but chicken attacks twice maybe triple.
Secondary Weapon Of Raging Dragons Lasersword = Blue Lasersword
Frozen gatling gun = frost type gun that does 3 hits of 2-5 dmg (or something like it)
Enflamed Laserbeam = Flame type laser Rocket launcher mounted on shoulder, neck guard plate on the other
wrist mounted cannons
ammo clips in the chassis or arms
big retractable blade in an arm
laser sight on the head
energy shield generator in the chest
flame thrower in the palms of the mechs hand (if it has any)
Name: ChickenCow Battle Weapon
Function: Has four possible attacks, 33% chance of A-C, 1% chance of D. A: You hit your opponent with the ChickenCow, a Melee attack. B: You have the ChickenCow shoot eggs at the opponent, resulting in a Ranged attack. C: The ChickenCow sprays milk at the opponent, with a Magic attack. D: A superpowerful attack - In a combination of Melee, Ranged, and Magic, the ChickenCow glows, and a barrage of ChickenCows fall from the sky and hit your opponent, dealing major damage.
Description: The legendary ChickenCow Battle Weopon, attacking with Melee, Ranged, and Magic... it's said to have a strange and superpowerful hidden attack...
If possible, I would have the attack type be meat, or something along those lines... maybe "Saturated Fat?"
Name: Big Medical Needle
Function: A big medical needle is exactly what it is... Takes health from your opponent, and heals yourself slightly... what more is there to say?
Description: A doctor went a bit crazy with the needle... Now you can too!
Attack Type: Medical?
______________________________________________________________________________________________________________________________________________________

Name: Strange Laptop

Function: You can hit your opponent over the head with it, or it can create a small electrical beam, being Melee or Ranged.

Description: It's just an ordinary laptop... or is it?

Attack Type: Metal/Electric

_______________________________________________________________________________________________________________________________________________________

Name: Spy Pen

Function: You hit your opponent once with it, then it's a weak melee attack, but if you hit your opponent twice in a row, then it shoots little poisonous shards that hit the enemy and stick to it, to keep dealing poison damage. The poison shards part would be much stronger than the weak melee attack, and the shards would be ranged damage.

Description: If you click it once, it's just a pen, but if you click it twice...

Attack Type: Ink/Poison
Super Moglin Luncher of Doom.

Function: you can lunch roboZorbaks to your enemy!

Description: This gun is EBIL. Very EBIL! Pure EBILNESS!
name:monkey wrencer
funtion: same as nefkitten exept is a monkey with wrench
description: this monkey was trained at the monkey institute of monk-mech-ology in dismantaling robots
Glowing Finger
appearance: shiny green fist of DOOM!
effect: probably blasts the target into the next millenium... IE, immediately after the attack...
descrip: HERE I GO! GLOWING... FINGAAAAAARGH! *asplosion*

cookie if you got that reference. and, seeing as it's the future...

Large Hadron Collider
appearance: 27-KM long tubular thing with a REALLY BIG gun barrel poking off the end. think oversized BFG with really long tube.
effect: unknown as of this date. I hope you bought that anti-black-hole armor...
descrip: triggered 27th november, 2007... but is this going to hurt or cause a massive scientific advancement?

Antimatter Cannon
appearance: a large golden cannon with a silver ball floating in a transparent bit near the bottom end.
effect: fire it and brace yourself for total anhilation of the target... and you.
descrip: WE'RE ALL GONNA DIE!
name:The hellfire shield
Function: absorb all fire and transforme it into hellfire shot(minimal hit 77% and maximal hit 700%)
Description: a big scary skull face in fire
Acid Minigun

A large minigun shooting highly acidic chemicals at a rapid rate

Shaped like a minigun but has a large tube on top that holds the chemicals and small tubes living that that connect to the actual weapon

-----------------------------------

Mortar Launcher

Launches mortars at the enemy

Shaped like a rocket launcher but a larger berral and a larger bullet capacity

----------------------------------

Plasma Assualt Rifle

A large assault rifle that shoots plasma at the rate of an m-16.

Shaped like a a sniper rifle put together with an assault rifle, has no handle (robots don't need them just hook it up to the arm)

----------------------------------

Black Hole

A large cannon that shoots powerful black energy blasts at the enemy, sometimes the blast takes with it half or the whole enemy and maybe part of you

A large black barrel with a sharp laser pointer, the gun is made of a powerful admantuim, titanium mix that is able to withstand the shock from the blast even if at times you can't

----------------------------------

Acid Grenade Launcher

A grenade launcher which shoots grenades full of acidim chemicals, the blast does not make a big boom but the acid can surely take down the enemy by slowly melting it away

Shaped like a large grenade launcher with a small barrel which grows larger at the end, the grenades are stacked up on a holster which releases them into the launcher when the trigger is pulled, has a slow reload time
Name: The Muffinator Mark II
Function: A Cannon that shoots Muffins that explode on contact.
Description: An oversized orange Hair-Dryer with a Muffin decal on it.
JIM - Joy In Mechas
Function: Increases Mecha size by 50% also adding 50% more base damage. Also acts as a pet and attacks enemy
Description: An flying amulet forged by the creator of the first mecha, it increases your mecha's size and damage because of the ancient magical inscription.
Appearance: A golden amulet with an Azru Stone in the centre. Has wings and glows a deep blue.

Glowing Hammer of Doom
Function: Weapon. Giant hammer that smashes enemy. Giant $ or £ sign appears.
Description: Glowing... Glowing... Gone!!!
Appearance: I giant Auction Hammer that glows green.
Name: Stun Harpoon

Function: Fires an electrical harpoon that not only does highly powerful electricity damage also has a 75% chance of stunning your enemy for 3 turns of combat.

Description: It looks like a striker shotgun ( http://world.guns.ru/shotgun/SH09-E.HTM ) with a cattle prodder coming out of the gun barrel.
Firagun - A small red cannon that shoots out streams of lava. You can have one in both of your hands.

Freezagun - A small blue cannon that shoots out ice shards. You can have one in both of your hands.

Thundagun - A small yellow cannon that shoots out energy. You can have one in both of your hands.

Chuck Norris' Blade of Ownage: A black, plasma sword with CH on the hilt in red. One hit of this automatically erase the monster's existance.
DNA Absorber: A cyber-plated glove with red, transparent tubes potruding out of it and into your arm. It has a green circle that absorbs your enemies' DNA.
Necro Nuker: A black and red bazooka that instantly destroys undead.
Artix's Holy-Mecha Sword: A mechanized version of Artix's sword.
Hack...vi..stun/6.7
Function:Stuns and weakens anything with a computer
Description: The most destructive virus ever.
Appearance:A computer chip glowing red and green
PPD (Particle Projection Donut)

Description: A glowing metal donut that fires a ring of charged ions at the foe. Also available in jelly-filled!

Notes: Yes, this is a BattleTech spoof. Anyone who's played a MechWarrior game knows what I'm spoofing: the PPC (Particle Projection Cannon), one the best weapons from those games.

(Maybe I'll come up with more parody weapons later. This could be fun. We all know how much Artix&Co. like to spoof random stuff!)
OBLIVION REFLECTOR: HAS WEAK DAMAGE BUT HAS A EFFECT, EFFECT IS REFLECT ALL DAMAGE AND ATTACKS ENEMY INSTEAD (ONLY WORKS SOMETIMES)

ARTIX'S SHOCK ABSORBER: HAS WEAK THUNDER TYPE DAMAGE BUT HAS EFFECT, EFFECT IS ABSORB ALL DAMAGE AND HEALS INSTEAD OF BEING HURT(ONLY WORKS SOMETIMES)

REBUILD PACK ALLOWS SLIGHT HEAL WHEN LOSES IF REVIVED
Name: Doom Rockets
Function: Missiles launched from special rocket launcher on shoulder area
Description: DOOOOM BOOOM

Admin
Admin
=MQ= Crazy Equipment Idea Thread (28)
=MQ= Crazy Equipment Idea Thread (29)
=MQ= Crazy Equipment Idea Thread (30)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (31)=MQ= Crazy Equipment Idea Thread (32)=MQ= Crazy Equipment Idea Thread (33)=MQ= Crazy Equipment Idea Thread (34) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (35)
=MQ= Crazy Equipment Idea Thread (36)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (37)Thu Dec 13, 2007 9:56 am

part 3

Name: Doom Chasis
Function: Super Strong Chasis difficult to damage (adds to armor/health)
Description: DOOOOM??, DOOOOOOOM!!!

Name: Doom Rifle
Function: Blasts enemies to bits with lots a bullets- minimum 10 hits - less damage
Description: doom, doom, doom, doom, doom, doom, doom, doom, doom, doom, !!!

Name: Doom Saber
Function: Cuts enemies into bite size pieces, heavy damage ut you have to get in close AKA guns hurt you more and rockets hurt both of you
Description: DOOOM BLADE OF DEATH!!!!!
Super light saber:giant blade that is made of light that was formed into a super strong and super solid material.
Black Hole Gun:Loaded with capsules that on impact form a black hole. If any mech or gets hit by it they will be teleported to any random place and lowers there health to 1. Great for quick escapes. You must buy amo for this.
Red Power Crystal:Red Potion of the mech world
Blue Power Crystal:Blue Potion of the mech world
Doom Cannon:Shoots 2 strong blasts of dark energy
V-sheild:A shield with a giant v on it. It protects the mech from viruses(ultimate pun)
Virus:You shoot out an almost invisible black dot that overloads any mechs system unless they have a v-shield.
The Pwn missle
Function: Packs alot of fire power but doesn't home towards the enemy great chance of missing but packs a lot of fire power for each missle. Fires 10 missles per turn.
Description: LET'S GET READY TO PWNNNNNNNN!!!
----------------------
Obliteration cannon
Function: Heavy fire damage that penetrates the hull of the mech for finishing purposes if not finished usally shakes the pilot of the mech.
Description: How oblivious can it get?
--------------------
Apocalypse cannon
Fuctions: Very Destructive, very much like Obliteration cannon penetates the hull, and armor. Sometimes destroys enemy's weapon.
Description: OMG Apocalypse!!!!!
--------------------
Revelation missle
Functions: Packs alot of fire power great chance of missing due to its' shear size and weight. Slow but powerful
Description: Thy will be done with that missle
-------------------
Omega Vulcan shooter
Functions: Shoots multiple over-sized bullets full of uranium. Used for weapon destroying / co*ckpit destroying purposes. Effective against light armored mechs.
Descriptions: That's a huge over sized gatling cannon!!!!
-------------------
badger shooter
Functions: Shoots badgers. Weak but enough to get into the cracks of the armor of the enemy and disable the mech
Descriptions: Poor badgers!
--------------------
Plasma Blast cannon
Functions: Used for armor penetrating purposes. Very powerful and fast but chance of over heating and ends up destroying the weapon or damage the pilot himself due to the shear power of this weapon. Very effective against heavy mechs.
Descriptions: Can the day get any brighter?

=-------------------------------
Mega Vulcan destroyer: Much like Omega vulcan shooter but better. Destroys the armor and weapon of the mech sometimes ends up destroying the co*ckpit or stuns the pilot of the enemy mech. Very effective against heavy and light armored.

Description: Whoo that's a huge gatling gun right there.
=---------------------
Plasma Rifod: One of the most powerful rifles out there that mech can get and yet the very first close combat and ranged combat multi purpose rifle. Very effective against light/heavy armored mechs. Extremly effective at penetrating armor but not very good at destroying the co*ckpit. But very much same as plasma blast cannon it over heats sometimes causes it to destroy the weapon or damage the mech itself. Also very good in close combat not very good at penetrating the armor but great at destroying the weapons.

Description: Sword+Rifle= Rifod. Cool!
=---------------------
Blast master: Sonic / Sound based weapon that utterly shatters the enemy's thickest of armor no matter if it is titanium or not. Utterly shatters the enemy's armor but in return it may back fire towards the player's mech and cause the armor to destroy itself.

Descriptions: WHHAAA?! I CAN'T HEAR YOU!!!
=-----------------------
S.D.W.O.D (Shockwave division weapon of doom): One of the powerful close combat weapon out there. Costs alot and made out of shear skin of the gold dragon itself. Causes holy type of damage and shockwaves it is capable of destroying the mech in one swing if possible but to have this weapon the mech must sacrifice all the ranged weapons.

Descriptions: .... Do you want any?
--------------------------

Ultra Battle turbo laser cannon: Shoots automatic turbo lasers to penetrate the armor. Short range but effective in close combat if needed. It sometimes ends up destroying the co*ckpit of the enemy's mech if possible.

Descriptions: Turbo-ooooooooooo POWA!!!
-----------------------

Lava cannon: Same effect as Plasma blast cannon except much better. Melts and penetrates the armor of the enemy's mech but great chance of over heating and ends up destroying the weapon or the player's mech armor. Good choice for risk takers. Chance of firing without over heating: 30% Over heating chance: 70%
Plasma Beam
Does 150% damage.
Watch out for this gun! If you are not careful, you could end up liquid metal!

Particle Charged Plasma Beam
Does 110% damage plus 30% DOT damage for 5 turns.
This beam will rebound around your enemy's body for some good damage!

Black Hole Shield
Reduces damage by 20%
A portable black hole! Cool!

Solar Minigun
5 hits of 30% damage each
This gun shoots little flaming bullets of the sun! Sweet!
Drilagun

Function: high fire rate gun that fire twisted bullet that spin to penetrate enemy armor.

Description: This machine gun is designed to fire a lot of ammo in a short time. The ammo can penetrate enemy defence witch make this gun verry good at critical hits.

======================================================================================

Nuke-Boomer

Function: slow fire rate gun that will blast the enemy with verry high damage. You will recive 50% of the damage that the enemy get.

Description: This is a realy strong gun that will blast the enemy with a nuclear strike. Its a dam thing that you take 50% of the damage that the enemy take heuh?

======================================================================================

Criogun

Function: This gun have low damage but with a 10% chance to freeze your enemy for the next turn.

Description: This gun look REALY cold, dont put your tongue on it!

======================================================================================

Justice Mk1

Function: High fire rate gun with low damage. A prety basic gun.

Description: This machine gun is prety good for new mecha pilot but you will need beter to be the best.
Torso: Motherboard, main piece for entire unit
Inventory slots: Hard Drive, holds all your programs (items), more can be purchased to hold additional items
Hands: Processor, better one you have, the "faster" you'll attack
Shield: Antivirus program, protects from the nasties
Feet: Modem, from 56k to T5, how fast you can travel
Weapon: I dunno, spark plugs? shock em to death?
Name - Destructo weapons: Destructo Cannon of Annihilation, Destructo Cannon of Explosion and finally Destructo Cannon of Destruction
Function - Like the doom weps in DF, in MQ these will be the most powerful in MQ and also the most expensive. The function of these will either be to destruct, explode or to annihilate!!!!
Description - These will be oversized cannons that all have a distinctive letter on the top of the weapon depending on what weapon you pick. A for annihilation, E for explosion or D for destruction. The player will have a free choice what one to pick as they will all have the same power.
Name: Heavy Boltcannon and Light Boltcannon
Function: This weapon fires a bolt of electricity to overload other mech's systems and causing them to explode.
Description: This replaces one of the mech's arms. It looks like a huge cannon with 2 wierd spirally things sticking out of the back of it that have electricity flowing between them. The Light Bolt Cannon it slightly smaller.

Name: Force Shield
Function: This shield abosorbs a small amount of damage. When it's damage capacity is full, the shield glows and all the damage it took it blasted back at your enemy. It is now useless for the rest of the match.
Description: A large shield made of many interconnecting metal plates that has a smmall see-through section that flashes when hit.

Name: Titan Scimitar
Function: This is pretty much just a big, diamond edged sword that can cut through almost any metal.
Description: *Click Here For Image*

Name: Punting Shoe
Function: The perfect shoe for punting mechas of all sizes. Comes in Steel Toe, Cleats and Big Toe Spike.
Description: An overly large leather shoe with either steel toes, cleat spikes ot a big spike on the toes.
Name: Rocket Launcher Launcher
Function: Heavy support.
Description: A large old-fashioned seeming cannon with some techy touches, like chromed edges or a slightly more 'digital' appearance. When fired, it shoots out a large ball of sorts which again in flight fires of a swarm of smaller missiles while in air before exploding upon impact on target.
Eventual in-game description: When just a rocket launcher isn't enough.

Name: Point and RAID
Function: Sabotage tool
Description: A laser-pointer-ish thingy that puts a red marker on the enemy. A hatchet below opens and a swarm of RAID's (Rapidly Acting Inteligentish Droids,) which is essentially small quardopod robots with claws, swarm out and rush at the enemy, trying to disable critical functions on the oposing mecha.
Eventual In-game description: Feel like playing dirty? Just mark the target and let these little rascals do the job.

Name: Sonic Banana Grove (PM me if you get this reference)
Function: Healing module
Description: A slot in your mecha suit marked with a blue partially seethrough banana. When activated, the slot springs open and a blue seethrough banana, radiating a blue light as it flies around the mecha before dissapearing.
Eventual In-game description: Bananas are normally a good source of potassium, but these banas seem to be better at repairing your mecha instead.
Name: Punt-o-matic V1.0 (higher versions for higher lvls)
Function: allows for kicking the enemy
Description: Sure this may not seem as cool as shooting them to bits, but nothing is more satisfying than to see your opponent flying, after a metal foot gets planted in their face... PUNT incorperated is no responsible for any cases of Mech-let's foot.

Name: Jet (1st class models and coach models for lower levels >=D
function: a mech body type that is capable of flight, but leaves it's main weakness, two engines at the back, unexposed (in other words, shot there, and your stuck fighting on land...bad with this model...)

Description(1st class): PUNT incorperated is bringing the best of airline transportaion to you, the pilot! Now not only can blow up your foes from the air, but you can also get a massage as well! Good thing you didn't fly coach! Coach is for losers...

Gonna go out on a limb here and post some gear ideas =MQ= Crazy Equipment Idea Thread (38)
Shield Blades: Can be placed on either arm (or both) Looks like a normal shield, but pincer like blades are hidden within and can be extended for extra attack damage or extra attacks.
Satelites: hover platforms that carry extra weapons/gear
Sonic Blasters: shaped like various musical instruments, and hooked up to backpack/amplifier
Rocket Shoes: Footgear for added speed
Spikes: no real function, just add a bit more of a dangerous look to mechs they're mounted on
Shield-Shooter: Shield that can be shot at a target, blades sprouting from sides as it's released. Returns to mech after hitting target.
Pie Bazooka: Massive bazooka that shoots pies at your enemies (or friends =MQ= Crazy Equipment Idea Thread (39) ) comes in a variety of flavors. Whip cream shooter sold seperately =MQ= Crazy Equipment Idea Thread (40)
Elemental Gatling guns: Changes according to what sort of charge is loaded into gun. Earth, fire, wind, water, electrical, dark, light, etc. Also special charges can have more then one element. Rarest has all elements.
Reality Matrix
A core device built into mega mechs, or can be bought as equipment at a lesser capacity, or perhaps an upgrade. It allows the mech to create various effects. Teleportation(at the sacrifice of some energy, which perhaps will be the same sort of use as Mana for magic was in DF and AQ.), replenishing health, creating miniature robots(could be like summoning/pets!), creating temporary weapons, etc.(thinking of more still)
As for how it looks, well, you don't really see it. It'd probably be just some generator looking device.

Time Reversal
An expensive piece of equipment that is installed into your mech at the very core. It allows the mech to repeat the same action it did previous to its use(last attack or something) and redo it for free. It can only be used four times a day, but can be upgraded to ten for a much higher cost, and begins to require an energy(or health) use.
Name um Not sure maybe something like Base form: Mecha Exo-Suit
Has the abilty to be upgraded depending on Misson conditions such as snow, space, Camoflage for desserts and such
Base weopans: Shield (upgradeAblE) Single barrel Rifle (Sniper class),(Upgradeable)
Double barrel Shots for assualt mechs(Upgradable) and for the the Ancient class of mechs the Energy Sword Plus (shield of energy)
But anyyways thats just and idea after watching too much gundam seed and gundam wing lately hahaha.

Oh and my Second idea for a weopen or even an attack would be Twin Gun turrents OF DOOOOOOMMMMMM!!!!!!
Final slice Of doooommmm !!!!! and Barrage of doom for the assualt mechs. YEah YAY!!!!
Ballistic machine guns: Mounted on your mech's forearm, these guns are useful for taking out grunt mechs with thin armor.

Admin
Admin
=MQ= Crazy Equipment Idea Thread (44)
=MQ= Crazy Equipment Idea Thread (45)
=MQ= Crazy Equipment Idea Thread (46)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (47)=MQ= Crazy Equipment Idea Thread (48)=MQ= Crazy Equipment Idea Thread (49)=MQ= Crazy Equipment Idea Thread (50) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (51)
=MQ= Crazy Equipment Idea Thread (52)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (53)Thu Dec 13, 2007 9:57 am

part 4

Energy laser guns: These forearm-mounted lasers are capable of penetrating weak ray-shielding, but fail at piercing thicker deflector shields.

Ballistic medium cannon: This tank cannon mounted on your mech's shoulder can penetrate thin to moderate armor on grunt and sergeant-class mechs, but are uesless against heavily-armored officer-class mechs.

Energy plasma cannon: Same as the ballistic medium cannon, but excels at penetrating medium armors, and can blow away light to medium deflector shielding.

Ballistic gatling guns: These guns can chew through light to medium-class armor, and can put a dent in heavy armor. They can even penetrate ray and light deflector shielding.

Energy phazer guns: These high-powered electricity guns can penetrate ray shielding and light to medium armor, but are better at shorting out a mech's piloting systems, blinding and disabling the enemy temporarily while the user of these phazer guns beats them up while they're down.

Ballistic streak missiles: These rapid-fire shoulder-mounted missiles can be modified for heat-seeking, IR (image recognition), and dumbfire rocket use.

Energy proton torpedoes: These high-powered energy rockets are used when ballistic missiles just can't destroy certain strategic targets, like bunkers, landing strips, and supply convoys.

Ballistic steel sword: This metal blade is used for close-combat dueling. It can slice through thin to medium armor, and power through ray-shielding.

Energy plasma saber: This blade consists of a column of superheated plasma held together by a strong electromagnetic field. It can penetrate heavy armor and light to medium deflector shielding, slicing them like butter.

Ballistic SCUD missile: This enormous missile can only be fired from mechs specifically designed to carry only this weapon and a few light machine guns. This missile is best used to bomb targets from far away, as it is too cumbersome to be used any other way.

Energy photon cannon: This ultimate weapon can power through all types of armor and shielding with devastating accuracy. It takes a while to charge up and overheats your mech quickly, so use it sparingly.
Robot launcher- A gun that shoots robots that will latch onto the enemy and damage it every turn- A missle launcher like surface with robot heads popping out
Robot Monkey Launcher-Like robot launcher except there is a chance it will jump on the pilot or monsters head and stop them from attack for a turn or two-like robot launcher but monkey heads popping out
Vaber Blade
~A steel sword, just as powerful as a light saber, it is a rare find from older times.
~Looks like a samurai sword, but has a silvery gleam and gives low energy resistance. ~Human

Ultra Vaber Blade
~A perfected steel sword, slightly more powerful than a light saber, an exotic find from older times.
~Looks like the Vaber blade, comes in blue, red, green, purple, yellow, and black. ~Human

Broad Vaber Blade
~A wide steel sword, looks like Cloud's blade off of Final Fantasy 7, it is a less than rare find from older times.
~Comes in all the six colors that the Ultra Vaber Blade come in. ~Human
Heavy SMG that shots a long burst equipped with a energy baillonet
Triple barrel rocket launcher
A double tip spear equipped with a close fire shotgun
A gigantic hammer capable of creating an earthquake
Armor integrated flamer that burns close enemy
Pods lauching small kamikaze drone on enemy
Weapons of mass destruction useful at breaking enemy groups (needs to charge up)
Chain attached sword with razor sharp ends usefull at attacking a lot of enemies
A rifle equipped with a LOT of weapons:grenade launcher , minigun, rokkit laucha, dual lascannon, sonic emmiter, a EMP bolter and a chain sword
A shield whom laser can resist to a PPC blast ,but it requires a lot of power , it bounce back enemy ranged shot.
Double railgun that needs a imobile position ,pack a lot of punch and is MEGA heavy
Replaces hand for melee and can slash throught all armor
Use gravity to bounce away enemy too close from you
Description(coach): PUNT incorperated is bringing the best of airline transportaion to you, the pilot! Now not only can blow up your foes from the air, but-
Hand Blades

They are small (in relative terms) blades that jut out from the hand. They have no range what-so-ever, and can only be fought hand to hand. But, they almost never miss and do just a tiny bit more damage than the average weapon for the MQ eqivilent of level.

Description

"Blades that come out of your hands. Though more expensive than normal weapons, this make up for that with there superior accuracy and power." well, that's most likely the only thing you can do...you just HAD to save money by flying coach, didn't you?!
Beast claw
Basically a melee enhancer. There are 3-5 claws on the hand/fist of the mech and the mech slashes or stabs effectively cutting up their target.
Description-Warning: this paper might cut you. (In small print) Oh and the claws too.

Laser Scythe
Effectively the same as a laser sword, but this weapon specalizes in slashing moves. (Possibly make it a duel bladed scythe for even cooler animation?)
Description-This laser takes on the form of a scythe of ultimate shiny destruction!

Heat Cannon
Takes a low time to charge up and it strong, but has a low amount of ammo. A small red glow starts at the tip of the barrel and grows, then a large beam/ball shoots out in a massive wave of fire.
Description-This gun is so hot! Your enemies will burn up at the sight of it!
Antimatter Blaster
A powefull weapon for those who only want the best equipment, no matter what is the price! This powerfull blaster shoots out large streams of antimatter, which destroys anything in it's path!

Antimatter Scimitar
A powefull weapon for those who only want the best equipment, no matter what is the price! This powerfull scimitar's blade is enchanted with antimatter, which makes it able to slice anything, or fire small waves of antimatter to cut anything in its path to pieces!

Antimatter Chassis
A powerfull mecha chassis for those who only want the best equipment, no matter what is the price! The antimatter barrier protecting this armor can cut almost all damage done to it!

Antimatter Head
A powerfull mecha head/co*ckpit for those who only want the best equipment, no matter what is the price! The technology inside it allows the mecha-pilot to locate the enemies' weakness!

Chassis: A Nova Chassis, its light weight but still gives medium protection and medium load. (or something like this)

Legs: the Legs of a nova mech. They are very light armor and no weapons can be mounted. though, due to their very light weight, it makes your mech move very quickly.

Head: the Nova head. it's medium armored, so the pilot wont be harmed that easily. it looks frightening!

"Sweeper" Chaingun/Drill: a light 20mm Chaingun combined with a Titanium drill. now thats just cool!

"Haunter MLRS" Multi-Missile Launcher: This weapon fires multiple guided HEAPSAS9-missiles. be sure you wont get locked by their sensor, or you wont even know it.
First Idea is:Voice Activated Mecha Transportaton and Advice System (V.A.M.T.A.S.) (come up with a better name, Please?) It's a hand-held computer you can talk to and ged advice on your current situation, or open a dimension vortex into a Sub-Dimension Where you store all your unused parts.

Idea the Second: A moglin- drone. It falls out of the bottom of the Mecha, and takes several turns to walk to your opponent. Once it gets there, it has a chanse to explode, causing damage, do absolutely nothing, heal repair your mech by stealing opponent parts, or fix your opponent somewhat.
round Crusher: Your mech's arm grows huge(imagine monster truck...but bigger) and punches the ground and a series of shockwaves is created which rise up and hit the enemy.(like the cingular bar)
Infinity Fall: Your mech's legs turn into booster rockets and then it launches VERY high into the air(like a space shuttle) and shoots huge lazers down toward the enemy then crash lands on top of the enemy and the enemy is paralyzed.
Hyper Spread: Your mech's hand becomes a lazer cannon and shoots out multiple energy shots.
Bomb Arrow: Your mech throws a giant spike ball at the enemy and it explodes into 6 arrows which home in on the enemy and always hit but do low damage.
Fist Wave: Your mech's (I know it's a lot but plz bear wit me) arm charges forward and shoots a wave of energy blasts at the opponent.
Stinger Wave: Your mech shoots out a wave of stinger shots that paralyze the enemy.
Atomic Coat: Your mecha generates a giant atomic barrier around itself that stops damage for 1-3 turns. It can only take a certain amount of damage until it dissapates.
Plasma Rain: Your mech shoots an energy beam into the air which explodes into strong plasma lazer shots that could hit your enemy or your own mecha. (it's a big gamble as it does a LOT of damage.
Sonic Missile: Your mech fires an invisible sonic missile at your opponent which hits your enemy with the force of a sonic boom.
Seed Mine: Your mech sends mines under your enemy that explode every turn.(one mine explodes per turn for 5 turns)
Homing Doll: Your mech sends a small pod into the air which sends homing shots to your enemy every turn.
Gravity Vortex: Your mech sends a giant gravity ball towards the enemy which paralyzes them for 3 turns.
Scrambler Virus: Your mech sends a virus to your enemy which causes them to either lose accuracy when they attack or become paralyzed.(they send the virus throgh wave signals)
1.Disconnected Rapid Armament Group Overlook Operation Network also known as Dragoon
2.MX2351 "Solidus Fulgor" beam shield generator (shield)
3.MMI-714 "Arondight" anti-ship sword
4.MR-Q15A "Griffon" leg beam blade
5.M1500 "Orthros" high-energy long-range beam cannon
6.M100 "Balaena" plasma beam cannons & MMI-M15 "Xiphias" rail cannons
7.Mobile suit Embedded Tactical Enforcer also known as METEOR
8.60cm "Erinaceus" missile launchers
Chassis
Name: Morpher MA Bear.
Level: 20.
Equip: Mech.
Part: Chassis.
Type: Morpher.
Weight: 3000 Kg.
HP: 13200
Defense: Solid-15, Liquid-20, Gas-10, Plasma-20, Energy-10, Sound-5, ???-5; Melee-10, Ranged-20, Magic-15.
Attack Type: .
Description: The MA Bear can Morph between Man and Bear Chassis.
Speial: Can Morph between Animal and Man Chassis.

Skulls
Name: Bear Skull S1.
Level: 3.
Equip: Mech.
Part: Skull.
Type: Animal.
Weight: 3000 Kg.
Defense: Solid-+3, Liquid-+2, Gas-+1, Plasma-+1, Energy-+1, Sound-+1, ???-+0; Melee-+5, Ranged-+1, Magic-+3.
Description: The Bear Skull has a fierce look to it.

Weapons
Name: ZombieRay HP-10Pc.
Level: 10.
Equip: Mech.
Part: Weapon.
Type: Laser.
Weight: 150 Kg.
Damage: 100-320 Energy.
Attack Type: Magic.
Description: The ZombieRay was inspired by the way that Zombies **** the life out of the living.
Speial: Gives Mech 10% of Damage done.

Name: BFG G1.
Level: 3.
Equip: Mech, Character, Bot.
Part: Weapon.
Type: Laser.
Weight: 25 Kg.
Damage: 50-125 Plasma.
Attack Type: Ranged.
Description: The BFG is oe of the most commonly used weapons by Mech Pilots, both for Mechs and on foot.
Speial: None.

Name: Flamethrower HO.
Level: 5.
Equip: Mech, Character, Bot.
Part: Weapon.
Type: Flame Gun.
Max Ammunition: 100 ML
Weight: 10 Kg.
Damage: 25-75 Gas.
Attack Type: Ranged.
Description: Flamethrowers are used to burn your foes to ashes.
Speial: Burn-Burns foe for 10-25 Fire damage for 3 turns.

Name: Energy Blade S6/7/8
Level: 10/12/13.
Equip: Mech, Character.
Part: Weapon.
Type: Sword.
Weight: 10/12/13 Kg.
Damage: 10-40/12-48/13-52 Energy.
Attack Type: Melee.
Description: Energy Blades are the most commonly used Melee weapons for Mechs.
Speial: None.

Name: Chain Gun L2M
Level: 10.
Equip: Mech, Bot, Character.
Part: Weapon.
Type: Automatic Gun.
Max Ammunition: 1000 Bullets
Weight: 60 Kg.
Damage: 10-60 Solid.
Attack Type: Ranged.
Description: Chain Guns can fire multiple rounds in a single second.
Speial: None.

Name: Chainsaw L2M
Level: 8.
Equip: Mech, Bot, Character.
Part: Weapon.
Type: Chainsaw.
Weight: 60 Kg.
Damage: 10-60 Solid.
Attack Type: Melee.
Description: Chainsaws can hit multiple times in a single second.
Speial: None.

Name: Dragon Fire Gun HR.
Level: 15.
Equip: Mech, Bot.
Part: Weapon.
Type: Flame Gun.
Max Ammunition: 25 ML
Weight: 70 Kg.
Damage: 30-250 Gas.
Attack Type: Magic.
Description: Dragon Fire is a deadly, magic kind of Fire.
Speial: Burn-Burns foe for 10-25 Fire damage for 3 turns.
Dark Matter... Um... Armor? Whatever you call it...
Similar to invisible cloak. You're invisible, and hard to hit, but weak resistances, except to darkness.

Admin
Admin
=MQ= Crazy Equipment Idea Thread (57)
=MQ= Crazy Equipment Idea Thread (58)
=MQ= Crazy Equipment Idea Thread (59)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (60)=MQ= Crazy Equipment Idea Thread (61)=MQ= Crazy Equipment Idea Thread (62)=MQ= Crazy Equipment Idea Thread (63) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (64)
=MQ= Crazy Equipment Idea Thread (65)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (66)Thu Dec 13, 2007 10:00 am

part 5

B.U.G.
A moth-shaped gun that shoots mothballs. Medium damage, quite accurate. Desc.: This is a Big Ugly Gun. I wonder what it does?

Black Hole Generator (not inspired by anyone else's black-hole-related items)
An item, not weapon, that creates a black hole near your enemy. It sucks them in, then yourself. You win the battle, but you now lose any quest you were on.

Anti-Matter shield (not inspired by anyone else's anti-matter-related items)
Blocks almost every attack, but subtracts 1 HP every 2 seconds. Desc.: This shield absorbs any attack that hits it. However, it's also slowly eating away at your mech's arm...

O.M.G.W.T.F.B.B.Q.
Omega Machine Gun With Tremendous Firepower Backed By Quartz. It's a machine gun partially made out of quartz crystal. Quartz made telling time easier, now it's made killing your enemies easier.
Name:Omega Ray Saber
Function:Unleashes attacks with damage of 30-40
Extra:Has a 5% chance of putting your mech into omega berserk mode for 3 turns which makes your attacks more acurate,more chance of critical hit and divides damage in half
MechDragon Chasis:
Description: A strange, yet strong chasis that seems to be covered by metalic scales.
Increases fire(or other elements, depending on the version) resistance and damage.
Provides this special:
Flaming cloak, a special defense mode that covers your mech in fire, doing extra fire damage to your oponent, but it damages you when you miss. lasts for 5 turns
Also, it provides this rare special:
MechDragon Mode!: The chasis spreads and shapeshift, transforming your Mech into a huge Mechanical Dragon with even higher fire defenses and damage, and a dodge/block bonus! (because of the fact that your mech flies)

At a higher level, this items would be available:

Cristalized Wyrm breath: This rare kind of cristalized dragon breath provides a Flaming Cloak to the Mech that uses it! High fire defenses and damage!
Name: Corruption
Function: Syphons enemies energies to your opponent, however has limited range (if applicable, otherwise range is to be replaced with chance to hit)
Description: Gauntlets that have a the appearance of very worn/frayed/tattered thrown-together scrap metal, making your arms look almost damaged with wires/robotic tentacles portruding. When attacking they latch onto the opponent and begin electricuting the opponent while stealing their "energy".

Name: Sabre-Bombs
Function: Bladed weapons either used as thrown explosives, or risky close-range concussive weapons.
Description: Large swords sized for your Mech. They can be thrown at the enemy and they explode on contact, OR you can strike the enemy with them, however this is risky because even if you are using them as melee weapons they still explode on contact, meaning you might get caught in the blast when striking your enemy with them.

Name: Phantasma Upgrade
Function: Increases Mech's agility and blocking abilites.
Description: A miscellaneous item and a homage to Armored Core of sorts, this items decreases your Mech's visibilty to enemies and increase your Mech's speed, making you a much greater deal harder to hit.Robo-Moglin
Function: This modern day moglin's function is to please you in which ever way it can. It's a punting toy-err...PET!(just had to put that in there for the sake of moglin punter)
Description: This moglin is a little helper that does anything for you. (even be punted just to please you... and...shhh... and it punts back, but not you it saves up all the punt's it gets for a special delivery to the enemy)
Eventual in-game desription: This moglin is a pet and your personal companion and helper...(PUT YOUR BACK INTO IT! *whip cracks*)...and punting toy . They come with many different abilities, personalities, and attributes. You get these as a graduation gift from the G.E.A.R.S. University
Liquid Nitrogen Gun/Sprayer/Blast
A gun that does minimal damage, but takes out the use of one weapon, or function of the enemy mech. Example, if the head/co*ckpit is hit, aiming is reduced. If a leg is shot, speed is halved. If the feet get hit, the mech is immobilized, or can't move from the spot, but they can still duck to avoid getting hit.

BMG (Big ****** Gun since the other version may be seen as cursing, even if it was 'freaking')
The biggest gun of them all. Does massive damage, but overheats your mech. Can only be shot once before needing to buy more ammo. Can only carry around the one shot at a time so to reload, you must return to the shop.

BBG (Big Brother Gun)
Not as big as the BMG, this gun does moderate damage, and also only has one shot. Doesn't overheat your mech entirely, but it will need to cooldown or it will overheat.

Spider Missiles
Missiles that when fired, split up into four smaller missiles, makin git harder for them all to lose target, or get shot down.

CLAW (Crazy Large Armed Weapon)
Basically, this weapon is a melee weapon that goes over your mech's hands. It increases your melee damage a great deal, but you can't use a ranged weapon in the hand slot.
Big boot of steel- " A boot made of pure steel ( HOW can you walk in this thing?), with the ability to do... umm... STEEL damage!!!
( Note: Also perfecting for punting a certain Moglin, or Mogbot)

It would simply be a metal boot that is white with black indents resembling a moglins face that you were on your foot

Pin wheel light saber- With more 'force' than you can imagine!!! Perfect for melee and ranged combat!!!!

Its a metal pinwheel, but instead of stubs sticking out, theres multicoloured lightsabers. you can throw it like a boomerang or attack like a sword.

Dok Oktos eight arms of madness-Created by (town name to be inserted) own Dok Okto, you can hold a weapon in each arm. What innovation!!!

Its eight mechanic arms that can hold a weapon in each, so you can do all kinds of combos
Garden hose that attaches to your knees ~ what do you think? cough, rust rust
Oiler ~ each piece of the mech has a few drops of this, prevents rusting from garden hose and other attacks
Bubble gum grenades ~ when chewed, allows mechs without jetpacks to fly. after flying for a while, spit it out. everything go boom boom!
Bling necklace ~ has a spinner that, when spun, attracts the light and distracts the enemy, long enough for you to take it off and throw it like a boomarang
Cattle prod ~ connects to arm. everyone should have a cattle prod, those things hurt!
1. The L.a.L (Lock and Load) (a SPAS-12 that shoots out bullets of fire)

2. The FN-LASER (like an FN SCAR but shoots lasers instead)
3. The Twelve Shooter (a pistol that has twelve bullets in it in an old fashion six-shooter style. The bullets are made to blow up on impact.

4. The M.A.R.S.S. (Mecha Assasult Ray Scoped Sniper) (A huge sniper that shoots out bolts of highly concentrated electricity, stronger than a laser at some power, weaker than a laser at another power.)
A rocket propelled chainsaw.

Name: Decapomatic

Function: Fires rocket propelled chainsaws.

Description: A shoulder mounted cannon that fires chainsaws.

Roll-Over Description: The sheer force of a rocket launcher combined with the hilarity of a chainsaw. Two great tastes that taste great together!

~~~

Originally posted in the wrong thread.

Name: The Oblitzerator.

Function: When fired, electricity gathers near the end of the cannon, until it fires arcing electricity into the enemy. Roughly 500,000 volts, because large numbers make it sound cool.

Description: A blue cannon that appears to grow out of your mech's arm. Roughly football shaped, with panels placed on it to make it look less like the pigskin and more like a gun. Blue electricity.

Roll-Over Description: An interesting little gun. If you don't know what "Blitz" means, you will soon.
Dragonite Ore is preserved from 4999 years in the past...
A group of digger-people/miners go to a deserted island and unearth the special ore... And immediately, The New Dragonite Battle ArmorARE OUT!!!

The New Dragonite Combat Gear can boost your power and do some other cool stuff...
It also has a special abilty... When used against Cyber Dragoons (Possible new boss monsters) it can:
Do a triple hit attack.
Use dragonfire to fight(it has to be charged by dragonfire attacks though).
Render you invulnerable(not immune, damage is reduced to 25%) to any dragonfire attacks in the game!
Valhallum Reactor

This idea would provide a solid ground the question of energy production. Valhallum is a super heavy element, think plutoniam on steroid, that when excited produces almost unlimited amounts of pure energy. If they are not shielded properly or the shielding is damaged, even a minute amount, the incredible forces inside the reactor would tear it apart, releasing the reaction in a single massive burst.

Reactors would vary from massive plantations that power entire cities to small self-contained reactors used to power large machinery, such as giant robots!

Valhallum Cannon

While Im sure the traditional idea of the LASER (Light Amplification by Stimulated Emission of Radiation) will make its way to MQ, the Valhallum Cannon does not use light but a burst of filtered, amplified, pure energy from a Valhallum Reactor. Cannons would vary from small, relatively, artillery to massive orbital cannons or VAPs (Valhallum Amplification Platforms). The damage done by a VC would be intense, but very surgical. A large cannon could burn a percise hole straight through a mountain, but would have little to no splash damage to the surrounding area. While the focused beams would have this clean burn effect, VAPs would have the ability to open the beam up into an incredibly wide area. This umbrella effect wouldnt burn clean through, it would cause an incredible amount of heat in the target area.

RARGs

RARGs (Rotational Automatic Railguns) would be the beefed form of the basic machine gun. While they would only be available on very lage attack platforms, large frigates, space stations, really really really big mechs, ect, they pack one hell of a punch. RARGs would take the idea of a railgun and mix it with a chaingun. A highspeed rotatiting unit would unleash a torrent of large, solidbodied, metal slugs that would shred anything in their path.

The MR-101 "Mech Killer"

This is the long range BFG for the game. As the name implies any average mech, tank, or other machine wouldnt last long against this rifle. Its an adaptation of a large bore railgun that uses an inertial dampening field to absorb the high powered kick that a railgun produces. While the science behind the dampening field is solid, its not meant to be used in the way that the MR-101 does on a mechs power source. This limits the amount of shots that it can fire. While the field does keep the gun from ripping itself, and the mech firing it, to shreds, it cant protect smalller, more delicate devices on the rifle itself. This prevents a few basic amenities of firearms from being available. The most prominent two are a clip, or any form of semi-automatic firing, so the MR-101 is a single shot rifle that requries a manual reload. This makes it slow to fire and a bad choice for fast, close quarters combat. The other thing the rifle lacks is a scope. This makes it inaccurate for normal mechs, but those equiped with good visual sensors can compensate for this.
For all the ninja in training mechs out there =MQ= Crazy Equipment Idea Thread (67)
Shruiken Shooter: Shoots a large star shaped blade at your opponent
Shruiken Meteor Shower Gattling Gun: Shoots a barrage of Shruikens at your opponent
Smoke bombs: Shrouds character in smoke, good for evading attacks or a quick get away
Bolo Launcher: Shoots a bolo to tangle up your opponent
Tiger Claws: Adds to melee combat: Sharp metal claws attached to mech's fists
Plasma Tiger Claws: Adds massive damage to melee combat: Plasma blades attached to mech's fists that can cut through anything
High Powered Brew: Secret recipe handed down through generations. Stored in gourd-shaped drink canister. Allows one of several abilities depending on which recipe used: Expel Flame, Expel Acid, Etc...
AI

The idea of Artificial Intelligence isnt going to be like skynet or HAL 9000. The AI would be a system intergrated into the battle computer of the mech that would learn and adapt in battle. It would also allow the recording of information for future battles. Besides being a basic system for battle it would be a base point for expansions on the system.

Emotional Integration System

The idea of EIS is to link the emotions of the pilot to the AI system of the mech. This would allow the systems to surpass normal output and limitations to achieve things that would otherwise be impossible. The system would allow the use of one Core at a time to enhance the systems.

Rage Core

This AI expansion would feed off the pilots anger as things in the battle do not go as planned. Every time damage is taken or an attack you make misses the rage level would build. As rage builds damage output increases, but accuracy decreases, feeding the system. After enough rage is built up the system would began overriding the limitations and begin overcompensating. This would cause each attack made to cause damage to the mech, feeding the system. Once raged is maxed the system will have to vent the built up energy and rage. This would be done randomly and can either help or harm the pilot. It could vent through an energy weapon causing an overload which would damage the mech, but cause an extreme amount of damage to the enemy. It could also vent through a system overload causing the mech to self destruct.

Will Core

This AI expansion would feed off the pilots will as damage is taken. Every time damage is taken the system increases defenses, but sacrifices power. Damage dealt and damage taken would each go down.

Survival Core

This AI expansion would feed off the pilots will to live as the mech approaches defeat. When the mech falls into a critical state, 10% or so of max health, the core would activate, giving random spikes in damage on each attack. This Core could possibly allow one final attack even after defeat.
Cadet suit
Serves as a beginners suit of armor
Def 10
A basic uniform with 3 gold button holes running down the middle, a suitable piece of armor for basic training.

Soldier gear
Laired with a synthetic lining to contour to any body it the best piece of armor for mech use
Def 15
Based in any color wire mapped to fit your body alone its ruff look and heavily armed defense give it the name "battalion" armor.

Knight armor
Heavy plated but not heavy
Def 20
To give homage to the past this medieval looking set of armor lined with a thick titanium alloy to withstand energy weapons and given a adorned cape on the back which can be retracted during battle to raise speed and avoidably this suit of well built armor brings back the nobility of a once great time in history.
Plasma Axe prototype (axe type)
This weapon was created from an old strange-looking axe, which was found in a volcano. It's not as powerfull as the real one.

Plasma Axe (axe type)
This weapon was reconstructed from an old strange looking axe, which was found in a volcano, several scientists dissapeared while constructing this axe...
(Futuristic Doom wep...Doom is BACK!)
Pincer- A Giant Krab (A Crabish Like Giant Spiky Creature) Pincer that can crush Enemy Mechs. It would look like a normal Crab Pincer, but it would have some exposed (Flesh) Areas with Muscle on it.

TentaClaw- A Tentacle with a Sharp Claw in the End.

Admin
Admin
=MQ= Crazy Equipment Idea Thread (71)
=MQ= Crazy Equipment Idea Thread (72)
=MQ= Crazy Equipment Idea Thread (73)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (74)=MQ= Crazy Equipment Idea Thread (75)=MQ= Crazy Equipment Idea Thread (76)=MQ= Crazy Equipment Idea Thread (77) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (78)
=MQ= Crazy Equipment Idea Thread (79)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (80)Thu Dec 13, 2007 10:01 am

part 6

EDIT: I forgot the Dark weapons.

BlackSabre: A Giant Sword with a blade made of Black matter, wich is a Dark, cold, matter that emmits pure, black magic.

DarkSabre: A better version of the sword above.

DoomSabre: An EVEN better version.

DoomBlade: The Ultimate version.

name:time ripper

description: laser sword with...
10% chance mech cutting gash in time and artix, warlic, ash dragonblade, etc come pouring out and saying "where the hell are we?" befor kicking butt, then being sucked back from whence they came

10% chance of mech cutting gash in time from which comes alkiroth, who then exhales fire at your opponent befor going back through the portal.

20% chance of mech cutting gash in time and moglins swarm through all raise there staffs and heal your mech, befor being punted back in by your mech.

60% chance of normal attack with laser sword.
Adrenal Wires: Boosts attack and allows double attacks
Description: These wires allow a pilot to link themselves into the machine and share the functions of an adrenaline rush.
Physical description: These are wires you plug into a specialized suit that links your mind into the main computer of your machine. They go all the way back into the reactor core of the machine.

Exoskeleton Plating: Decreases pilot damage, if applicable.
Description: Additional plates reduce the impact your pilot takes during combat when your mech is heavily damaged. This also augments the users current armor outside of the mech to help in non-mech combat.
Physical description: These are additional plates strapped onto another suit, mainly the shoulders, shins, abdomen, and arms. Possibly comes in different colors through customization.

Particle Accelerator: Increases attack rate and damage or it can be an independant weapon.
Description: Specialized devices that speed up the projectiles coming out of your weapons. This increases weapon impact and armor piercing capabilities of the weapon.
Physical Description: This looks like your typical laser cannon except that it can be inserted into the barrel of your weapons to gain the additional damage effects.

Emergency Reactors: It gives you a second chance in battle when you become defeated.
Description: These are stored elsewhere inside the mech to prevent the main reactors from damaging these things. These give your mech the ability to fight a second time, but with half your current armor (HP) remaining.
Physical description: These look kinda like the smaller version of the reactor cores inside the mechs. It can also be used as really good batteries if you plan on using your MP3 player for a couple hundred years.

Drones: Little machines that do certain things depending on their model.
Generic Description: These are small droids with hands, guns, and whatnot to help them in their jobs. They have small thrusters on their underbelly to get them around and they are generally equipped to handle repair work. These things are allowed to be modified to handle repair on the field, help assault another mech, sabotage equipment, and probably clean up your room or do your homework.
Assault Drone: These things have basic machine gun arrays as weapons. The can be outfitted with better equipment later. Generally they have their own shield systems so they don't die very quickly.
Repair Drone: Repairs the mech, inside and out.
Scout Drone: This little bugger goes into the enemy mech to scout for data or to sabatoge the systems. It doesn't always work and you might end up having to dig a grave for the poor fellow more often than not.
Name:berserk activator

Type:Z-equipment

Description: Renders mech to an incredibly unstable state and destroys the opponent furiously unlike anything A.E. has made before. i mean it the mech goes INSANE.

function: can be used manually, but will take 1/3 of hp. has 30% chance to activate randomly for no cost during critical mass (35 hp and less) and is recommended for last resort. If used when not in critical mass it backfires... big time... big big time... BIG GIGA TIME...well... just takes 2/3 of health, 2 damage to the opponent.
ame: PG-13 (Power Grappler 13)
Effect: A tool that you can use to get to certain places.
Description: The PG-13 is a hook like device that helps you get into places you normally couldn't
Visual: A metallic rope with a hook on one end and on the other is a small box with a button.

Name: Backpack
Effect: Gives you 2 extra inventory slots (2 Slots = 1 because the backpack takes a slot)
Description: A backpack that allows you to carry extra items...
Other Details: You can only have 2 of them at a time
Visual: Looks like a backpack

Name: Portabox
Effect: Gives you 3 extra inventory slots ( 4 Slots = 3 because the Portabox takes a slot)
Description: A portable small cube that lets you access a storage with a simple touch of a button!
Other Details: You can only have 1 of them at a time
Visual: A small cube with squares (resembles a rubics cube)

Name: PBH (Portable Black Hole)
Effect: Gives you 5 extra inventory slots (6 Slots = 5 because the Portashed takes a slot)
Description: A small capsule that you can throw down and a small black hole appears shed that you can get out with the simple touch of a capsule, this one seems to provide effecient storage for those tough times...
Other Details: You can only have 1 of them at a time
Visual: A small capsule, when used a small black hole appears

Name: Basic Battery
Effect: Acts as a health potion restoring a low ammount of HP and MP
Description: A basic battery that can be found at any store, it should do some good for you!

Name: Rechargable Battery
Effect: Acts as a health potion restoring a medium ammount of HP and MP
Description: A battery that can be recharged at any local power source, this one lasts forever as long as it has a charge!
Other Details: You can charge it at certain places.

Name: Super Plus Battery
Effect: Acts as a health potion restoring a high ammount of HP and MP
Description: This battery may only last once but it will sure charge you up.
particle beam cannon: a charge blast that absorbs the elements of earth and wind

mech speed power: a power engeer that boost mech speed to mach speed times

Admin
Admin
=MQ= Crazy Equipment Idea Thread (84)
=MQ= Crazy Equipment Idea Thread (85)
=MQ= Crazy Equipment Idea Thread (86)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (87)=MQ= Crazy Equipment Idea Thread (88)=MQ= Crazy Equipment Idea Thread (89)=MQ= Crazy Equipment Idea Thread (90) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (91)
=MQ= Crazy Equipment Idea Thread (92)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (93)Thu Dec 13, 2007 10:02 am

part 7

Zomg I loved Battle Zone 2 if anyones played it and seen the Mag cannon on robotos mod for the IDSF this is what would rock

Magnetic Particle Cannon
simple 1 hit

MPC -haha (sorry)
Firing
Comes up with a screen where you can choose either to charge the cannon or fire a normal round OR fire your charged hits
Normal round fires a high powered zero gravity phase bullet... practically a real fast bullet with a shockwave around it

Charging it up increases the power and decreases the hit chance HOWEVER after charging it 5 times it causes an reeeal slow absolutly devastating explosive anti matter reproduction causing a... err.. Exodus from dragonfable type explosion cept smaller on scale

normal
1-31 energy damage

Specials
1 charge-- 5 hit doing 1-10 dmg
2 charges- 4 hits doing 1-15 dmg
3 charges- 3 hits doing 1-20 dmg
4 charges- 2 hits doing 1-30 dmg
5 charges- 1 hit doing 1-90 dmg

Possible upgrades
Parcticle accleration enhancer---Bth bonus
Phase magnitude calibre---------crit bonus
Particle decelerater---------------lowered chance to hit higher dmg
Particle Increaser-----------------little bit more damage
_________________________________________________________________________
hold on still going... good ideas for a game

Multi purpose Rocket Propelled Cannisters
1 hit
Firing
Normal
is a simple rocket doing 5-25 dmg of the element the rocket was chosen to do

Special
Fires the cannister into the air where it splits in to 5 rockets and speeds in to damage the enemy

pressing on the cannister showing in the load slot of the rocket launcher will cause it to change colour and symbol on the rocket

Animation
takes the rocket launcher on to a standard fire posture firing off the rocket straight at the enemy

for special the mech aims in the air and fires it at a 70% angle... not off screen hopefully and it splits on its way up where it the launches off to the enemy

Mech design.
Fatalis
Deemed after the Demon on AQ the mech is a standard hight with bonuses to critical strikes and a BtH bonus and extra damage with melee weapons
A Metal basic design with shrouded black Shoulder pads and any heavily armed area is black... Wings on its back give it extra dodge ability but due to it being so small it takes extra damage from all types
__________________________________________________________________________
Gotta have a bit of a dragon in here so a simple 2 handed dragon blade will do

(Dragonic Sword)
A Massive 2 hander sword with a dragonic design as a hilt with a high miss rate but MASSIVE damage random element... kind like the AQ Guardian blade and for AQ AND DF members only.

Firing
20-50 damge random element
Normal
A fast slash taking the enemy by surprise
Special
Insert special here... naah
A High damaging type attack which you can choose the aura
50-100 base damage.......effected by damage mods etc.. so super powerful or don't know
Maybe more then one like the BoA
See animation for details...

Animation
Normal
Simply sticks the blade behind him in an upper arm slash and smashes against the enemy causing a small shockwave

Special

Crouchs into a low position he/she/it pulls the sword low into a Sheath type position but not in one and his whole mech glows with ethereal power as he goes supersonic... after choosing the element... into the enemy and goes past him slashing by his side on the enemy. and goes back to his main stance
1) EWM=EMERALIDE
2) ZWM=ZIO MATRIX

Arms (arms with no hands just guns)

- Left arms Description (all) these are arms with a mounted gun replacing the hand eg machine gun in sted of a hand
EWM-XP/T9 - High density plasma cannon
EWM-D40 - Grenade lunching cannon
EWM-MA-03 - Machine gun
EWM-H801 - Superheated missile
ZWM-FT/1000 - Flame thrower

Back Unit

EWM-S52 - Small missile (fires small muti missile)
EWM-L25 - Large missile (fires large muti missile)
EWM-CNG4000 - Chain gun (fires lots a bullets per second)
ZWM-WH24/IMU - Warheads (powerful warhead)
ZWM-M24/1MI - Medium missile (fires medium muti missile)
ZWN-LC/2552 -Laser cannon (shot of high powered energy beam)

Guns - right hands

EWM-MGA2 - Machine gun (standard machine gun)
EWM-MGSAW - Machine gun (upgraded machine gun)
EWM-HG-SI - Hand gun (small and powerful)
EWM-BZ-B1100 - Bazooka (high powered explosive)
EWM-GSH8 - Shotgun (powerful short ranged gun)
EWM-GS970 - Shotgun (upgraded short ranged gun)
EWM-FTG500 - Flamethrower (high heated flame to melt metal)
ZWN-SRF/8 - Sniper rifle (powerful long ranged gug)

Optional parts

EWM-SP-DSSD - Decreases shelldamage (impact of missiles, grenades and rockets)
EWM-SP-DSHD - Decreases heatdamage (less damage of heat powered guns)
ZWN-SP/ISED - Increases energy shield defence (basically melee range mage)
ZWN-SP/ISHP - Increases health points (hp)
x-ray visor: allows you to see the enemy but... INSIDE i dont know how can be useful
hover boots: allows you to FLOAT this probably can make you faster
bullet belt: allows you to have MORE AMMO... if ammo exist, if dont can have more mp or add storage (i dont know why i put all the important things in UPPER, see it? again!)
(player names it): a little fella robo thingie that stand in your mecha looking all your epic battles in the future.... simply a decoration, i imagine it like the robot with the girl in the mechquest logo that looks like a moglin
refrigerator magnets: refrigerator magnets!!!! who in lore dont like it? no one!!! the greatest icon of a great mech... simple and great!!!
the three "b"s (sorry but is in spanish) Bueno, Bonito y Barato!!!!!!!!!!!
laser amplificator glass: very simple... you put this in your laser (include laser swords) and it amplify in power and size!!!!!!!!!!!!
laser mirror: a mirror that puts in the chest and reflects part of the enemy lasers
false mechmaster suit: a imitation of the mechmaster suit that inflicts horror in the enemies (for the characters not for the mechas, maybe can lower the enemy defence)
magnet: causes efects only in metal enemys
speakers: makes sound effects, music and maybe causes some damage
weak point shield: protects the weakpoint of your mecha!!! adds defence to the lower DEFENCE, nooo again noooo
spikes: simply... spikes!!!!
portable death star - a little ball that looks like the death star and hovers around you and shoots laser beams at the enemy
mecha maker - a portable mecha factory that creates little bots that self-destructs at your enemy(looks like the attack of zard x-3 where little zards attack)
battery pack - works like a health/mana potion
overcharger - overcharges your enemy
octo arms - looks like doctor oc's arms
EMP wavemachine - misc. item generates waves of EMP that lowers your opponents stats
MEMORY/RAM pack - works like a misc item improves stats and gives other effects

vJust for the sake of the communal groans... a cloud and rainbows gun that shoots flowers and smiley faces that gum up the mechanations of your opponent... unless you miss.. and then they just make the sky look psychedelic, possibly resulting in giving you a power boost.
Name: Lightsaber;
Function: To cut enemies in tiny parts?
Description: A small cilinder-like tube, with two buttons on it - one on each end. By clicking the buttons either one, or two lightsabers appear.

Name: Darksaber;
Function: To cut enemies in tiny parts?
Description: A small cilinder-like tube, with two buttons on it - one on each end. By clicking the buttons either one, or two lightsabers appear. This is a powered-by-darkness version of the Lightsaber.
laser quad-cannon

EMP missile

active camouflage

laser sniper-cannon

light Gauss rifle

Gauss rifle

heavy Gauss rifle

laser tri-cannon

energy-sheilding

over-sized mini gun

laser gattling cannon

quad-cannon

bio-cannon

tactical nuke launcher

self-guided missile

anti-air laser cannon

laser anti-missile system

EMP

magnetically accelerated missile launcher

plasma cannon

energy sword

SRM missile pods

LRM missile pods

ballistic cannon

long range anti-matter cannon

elite energy sword (more powerful & fancy)

tri-barrel anti-matter cannon

uranium cannon

toxin cannon

mega laser cannon

revolving nuke launcher
Extending arm- Self-explanatory. Melee damage, from a distance!!!

Rocket arm- Ranged damage, rocket launches, then goes back for another hit and goes back to mech.

Doom cannon- creates dark energy then launches a purple beam at opponent, damage is proportional to a doom weapon.(This assumes that the mech will be hitting in the thousands range on average, just like a dragon)

Doom sabre- A lasersword that eminates dark energy. Damage is proportional to a doom weapon.

Hyperspeed booster(insert some random model number here)- Allows the mech to shoot toward opponent at incredible speed to add 50% to crit.(assuming mechs have crit)

Magnetic field- any metalic monsters/enemy mechs will not be able to penatrate for 3 turns.

deflector shield- and upgrade to the mech, it adds to armor basically.
Vortex Inducer makes a rip in time and space which sucks you and the monster in to E-Space (an alternate dimension where cysero rules as king of everything)
Cost: your Soul
damage: ???????

Typo lasir bame ( typo laser beam)
Makes your enemy constantly do typos so instead of attack a cat with a k on it comes (a kcat)

Cheese gun
Turns your enemy in to swiss cheese
Weapons:
The P.U.N.T. (don't know what it stands for) : A weapon that kicks your oponent 3 times and does fire water and wind damage (just elements i pulled out my butt) and for its special the foot of the mech turns into a boot and kicks the enemy off screen killing them instantly (it will only happen 0.0001 % of the time) the only draw back is that if the special happens you get half of everything than if you killed them normally (That means half xp and gold)

The Gunleg: Your leg is a machine gun but since it is shorter than your other leg you need a crutch ( a laser crutch which is really a sword) you attack with you leg by friring tree shots wich do random damages as you cant see your opponent to aim properly. The speciall is you take you cruth and lean back as if you are going to hammer it into the opponent and you fire 10 shots of random elements now one of two things will happen 1. you bring your crutch down on the opponent doing a ! hit metal damage and 1 hits laser damage or 2. you fall backwards and hurt yourself

The P.U.N.C.H. Same as the punt but uses your arm instead and you get 75% of every thing (Higher level)

The Redeemer Just a missile that you fire at your opponent but the explosion is so big and you hurt yourself to half of what the damage is to your opponent Really high level reccomended and you must use as last resort

Piston punch Your hands launch at the opponnent in rapid fire you hit 5 times alternating left and right hands

Dodge ball You fire it at you opponent it does nothing but it stuns your opponent for 5 turns as they are ashamed

Time Manipulator you use it and it will either use it to eithe r slow down time speed up time or stop time you slow down time the opponent will attack evvery two turns but you damage to it is halved speed up you opponent will attack two times in a turn but you do double damage Stop time yothe opponent is frozen for 5 turns but your damage won;t register until those turns are up draw back stop time after you use stop time you cannot use time powers for 10 battles until it recharges
Triple barrel shotgun: a sleek small powerful weapon: has energy ammo, shell ammo and, magic ammo.
Blade Gun: a sword gun combo: handle is also the trigger, barrel runs up the blade good atclose range and far range.
Hornet: a heavy arm weapon combo: shoulder has missile launcher, forearm has rocket launcher with machine gun on top with a hand that pops up to reveal a small gun.
how about a bot laser cutter to cut passeges through locked or blocked doorways
also a X-ray visor for the bot to see theough blocked passeges and walls to know wether to cut through or not
and an auto trap disarmer so if the bot detects a trap he automatically disarms it.
and a trap detector so he knows where the trap is and what it does
and also a sonar and radar so he knows what is going on under the ground and above it
Stench of Death = magic staff with the smell of death so powerfull that not only will it do good damage on your enemy but it will also damage you in the process with a hit of course darkness.

Hells Bells = yup, you heard right a pair of small bells from hell with a two hit damage of fire and wind.

Femur bone of the Frogzard Hunter = Great weopon against any reptiles.

The almighty pen! = The pen is mighter than the sword. One hit of earth with a special ink squirt of darkenss.

Water gun toy = Temp weopon nothing big more for entertainment then anything.
Name: Assault rifle

Function: Weapon

Description: A fast firering low damage weapon that based on luck damages your opponent from 1-10times

Name: Rocket Launcher

Function: Weapon

Description: A poweful rocker launcher that does extreme damage even though 15% of the damage inflicted will damage the user of the rocket launcher

Name: Sniper Rifle

Function :Weapon

Description : 100% Guaranteed hit but it´s only 50% of your max dmg thats shot at your foe

Anti-Were Lupus Injector Rifle A.W.L.I.R for short

description:"this is a rare A.W.L.I.R. rife that fires darts with a rare chemical that will ,at the least, cause TERRIBLE indigestion A WARNING THE CHEMICAL WILL NOT ALWAYS WORK

effect: causes BIG damage against werewolves...but other creatures will barely be phased and sometimes the serum won't work and will not do damage WILL NEVER DO DAMAGE AGAINST METAL MONSTERS!

pic:...coming soon....
The Black Dragon Claws-It blast a powerful black and red fire that look like a dragon is comin out
The Blazein Wing Of The Dragon-It red that make u fly high in the air and blast out flames that look like 6 arrows
Sticky mines!

with Elec DoT.

Virus mines!

Stun 1-3 rounds with poison DoT

Morph mines!

turns opponent into moglin/ shrink

Barrage!

multi strike/ desperation move

Smoke Screen!

Stun 1-3

Admin
Admin
=MQ= Crazy Equipment Idea Thread (97)
=MQ= Crazy Equipment Idea Thread (98)
=MQ= Crazy Equipment Idea Thread (99)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (100)=MQ= Crazy Equipment Idea Thread (101)=MQ= Crazy Equipment Idea Thread (102)=MQ= Crazy Equipment Idea Thread (103) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (104)
=MQ= Crazy Equipment Idea Thread (105)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (106)Thu Dec 13, 2007 10:05 am

part 8

Energy Shield!

Blocks 80% 2 rounds
Gundamantium= This unknown composite metal makes you almost impervious to damage. Take half damage from most attacks, but due to the weight there is a chance of losing your attack for the turn.

Black Hole X= A gun designed to unleash the power of a Black Hole. Due to the unknown nature of Black Hole this gun increases the chance of a critical and causes two rolls on the chart. At the same time though it has a chance to explode and take you and part of the galaxy with it.

Great Golden Energy Axe= This Axe is said to be designed after some crazed undead slaying warrior. It causes extra damage against Necromantic beasts and technology, but thats about it.

The Zero Matrix System= This device can read your mind during battle and increase your reflexes beyond normal human parameters. At the same time it keeps saying 'Till all are One' in your head.

Shrink A Dink 2000= This device shrinks the Mech and Pilot allowing for exploration of smaller areas. WARNING THIS SYSTEM DOES NOT ALLOW YOU TO GROW. SEE SUPER MECHA GROW FOR DETAILS.

Burning Rocket Puch= This special hand lets you rocket your fist at your enemy and then return. Oh its also on fire so don't be surprised if it's a little hot.

co*ckpit of a Thousand Buttons= We provide so may buttons how can you run out of space for all your weapons. We seem to have forgot the rest of the controls though. Who needs to move when you can shoot so may weapons.

Dimensional Pocket Blaster= This gun opens up a Dimensional Pocket in front of your enemy. Keep in mind we have no clue what may come out so have fun.

Silver Pilot Mask= This stylish Silver Mask will help keep your identity a secret even your little sister. WARNING THIS MASK CAN ONLY BE USED IF YOU ARE A HERO PRETENDING TO BE A VILLAIN OR A VILLAIN PRETENDING TO BE A HERO.

Self Destruct Button= I don't know why you would want one, except for a dramatic death, but we have them.

Super Hyper Golden Mode= This combat program with allow your Mecha to reach a whole new level of combat abilities. We have no clue how to activate it though.

Really Big Gun= This really big gun can pulled out of no where. Really we have no clue where it goes or how you get it back. It causes a lot of damage though.

Two Handed Sword= When a giant one handed sword just isn't enough.

Gatling Gun Attachments: You can get one for each arm. Boy are we going to make a killing on bullets.

Astromech droid-
Heals your mech little by little each turn.
A little droid that connects to mechs or vehicles that is capable of slight repair and adjustments.
[Can be destroyed by a roll on the "Bad Things" chart
If you want to you may want to put stronger versions of the droid.

Cloaking Device-
Makes user invisible, increasing defense against melee and ranged attacks.
Creates a field of invisibility around your mech. Now they see you, now they don't.
(Can be destroyed by a roll on the "Bad Things" chart)
Hi, I'm back

Repair droid: Mechas get damaged too. The repair droids help repair your Mecha (Duh) after and even during a battle
Junk cloud laucher: More useful for space battles than for ground fights, this devices creates a large cloud of scrap metal, small electrical devices, heaters, ect to confuse sensors
The sitting duck: this is a small missile launched form the mecha. It's sole function is to intercept other missile coming your way
Big subwoofers: What?! Mecha pilote are allowed to listen to music too.

And another great idea: Multiform contruction
This allows your Mecha to change form to better fit the situation. Examples: a jet to travel faster, a kinda tank-bulldozer to storm throught fortifications, a turret for long range bombardement, ect

Wolfwing2
Member

ZORBAK!!!!
show cutscene where he is teleported 5000 years in the past (4995 if it shows falconreach) then acedentally gets lodged in one of yur weapons.
U can shoot him out or hit ur enemy with him (causing 100-123 dmg) if you hit an enemy with him if you win the battle he gets angry then uses his necro powers to try to kill you but acedentally opens a portal transporting him to an alternate world, where he sees bloodthirsty aliens and says "Oh Crap" then the screen goes black and we see speach bubbles saying "ow", "STOP", " I COMMAND YOU"
the the screen show his bones
if you shoot him and you miss he goes flying and flies so fast he travels back to his own time and hits nightbane, who says "hey punk, why'd you hit me" zorbak is speachless and is punted (thats for hurting poor twilly) all the way to darkovia, in to wolfwing's tower. Zorbak says " AW MAN" and is punted (thats also for twilly) althe way to the isle d' orleans

Blaze Blaster: A fire type gun weapon
Freeze Ray: Ice type gun
Shadow Emulator: A shadow that somehow takes the form of a sword and is sharper than a dragon's tooth! the shadow's power was harnesed
Homing Missiles: What sort of future game could not have them?
Light Blazer: A sword that lives off the rays of sunlight
Blaze Blaster: A fire type gun weapon
Freeze Ray: Ice type gun
Shadow Emulator: A shadow that somehow takes the form of a sword and is sharper than a dragon's tooth! the shadow's power was harnesed
Homing Missiles: What sort of future game could not have them?
Light Blazer: A sword that lives off the rays of sunlight
the absorbation hook!: it absorbs your enemys hp mp or whatever the mech uses
the laser SABLE: is it a gun, NO! is it a missile, NO! is it a laser sabre, YES ! well not actualy.
the dark sabre of ebilness: a big black laser sabre with some red electircity around it
the chain flame: a flame thrower chaingun
the chain missile: a missile chain gun
the chain laser: a chain gun laser

oh and i forgot: the chain bunishment!!!: a chain gun formed by 7 chain guns!!!!
Gadgets

Examples:
Doooom-repairer's kit: Engineer Kit
Nurse of Dooooom-kit: Medical kit (with surgery kit, 99% Non-sueable)
Jetpack of Doooom: Very fast jetpack including little grenades on back to bombard enemies!

Weapons!

Examples:
Doooomington : Laser Shotgun (Now it can pierce! (zomg!))
Desert Doooom: Very handy and powerful handgun!
Grenade Launcher of Dooooom: Great gun for ripping a new one!

Other

Doom-a-cola : Best drink in galaxy! -Doug, Doooom Industries worker
Doomdace: Best sundace in galaxy! -Doug again..
Unca Twilly's Homemade Gummy: This candy makes kids too crazy so it's suitable for 12+
Fast Doom: Too lazy to make food? Eat this fast food! It stuffs you good!
the Msh handgun is a small backup wepon for humans to use... comes in handy in most situations "ranged"
-lvl 1
damage 1-5
the jefferen is a heavy arms mech wepon used for quik strike, but lacks mobility *ranged*
-lvl 10
damage 14-20
the phylon small blade is used for quik sabotage and mobility *fire*
-lvl 5
damage 5-11
the vipra dagger is more powerful than it looks. 1 stab will make you wish youve never ben born...*light*
-lvl 4
damage 7-8
the gourge keeper is a deadly surpression wepon. the harsh fire power proves terrific offense *ranged*
-lvl 25
damage 35-55
the vipra sword is misjuged wepon.dont be fooled by its dullness.*light*
-lvl 15
damage 18-19

1) Hellcannon- Revolving gatling gun style weapon. Fires immensly powerful lasers at incredible range.
2) Reaper Launcher- Something you would hold like a minigun, yet it would only have one barrel
would rapidly fire mono-molecular edged discs.
3) Nova Cannon- BFG very slow reload time, but enough power to crack through a planet's crust.
4) Dark Hellcannon- Hellcannon variant, these blasts look black and purple/green electricity. This
is because it's ammo shells bound with the essences of various greater daemons. (This should
be EXTREMELY EXPENSIVE!!!!!!!! AND POWERFUL!!!!)
5) Power fist- An overlarge fist made to accommodate the machinery inside of it. The machinery
inside of it causes a coruscating field of arcane (but not eldritch) energies to engulf it. Thus allowing
it to punch through armor as if it weren't there. (this would have a physical fist, surrounded by bluish electricity. Concept can also be applied to sword,axes, anything with a blade. Also hammers.)
6) Wraithcannon- Shoots a ball of pure energy, drawn from the alternate dimension of the warp. This causes numerous malfunctions in the enemy mech, in addition to great physical damage (afterall, a hole has just been ripped in the fabric of TWO realities, and something has been torn from one only to be forced into another)
7) Haywire Grenade- An EMP weapon which knocks out any electronics not hardened against such EMP energy.
=MQ= Crazy Equipment Idea Thread (107) Hellfire gun- fires a ray of supercharged particles. Low range but extremely damaging because of its basic nature. (that being it is an uber flamethrower on a small target. The beam is invisible though.)
9) Hellfire Grenade- same concept
10) Devastator cannon- uses magnetic fields to accelerate a charge of superheated plasma. This plasma will not only probably burn through the opponent you aimed for, the splash of the impact will probably send large globs on near-by enemies as well.
11) Daemon Hammer-An EXTREMELY RARE AND POWERFUL WEAPON. It has been blessed and consecrated by the most powerful priests and archmages. It is a formidable weapon against anything, but is specialized to tear the fabric of supernatural beings apart.
12) Lascannon- your basic laser weapon, scalled up 100fold
13) Autocannon- Basic heavy machine gun, made 12score bigger
14) Heavy Flamer- uses crystallized dragonfire as ammo. The process of chaging the dragonfire back into flame however, causes heat. Thus the flames spewed from this weapon (they behave like a liquid not a gas) are hot enough to melt through the standard mass produced mecha's armor plating
15) Gauss weaponry (also known as "flayers")- a collective name for all weapons which "flay" matter. That meaning that they destroy each individual atom. This form of technology ignores most armors, and requires specialized shields to defend against. Luckily, it is extremely rare to come across an enemy with one of these at any strength.
16) Force Weapons- these weapons generally take the form of staves, swords, or axes. They utilize any ability the wield magic. The stronger the user is in magic, the more powerful the blade.
These weapons are relatively new, having been introduced by an upcoming scientist named Safiara. They work upon the concept of leeching excess energy from the user.

() Soul-weapons i.e. soulspear,soulsword,soulreaper, etc. (will only work for bladed weapons)- This technology is known only to be on the twelve titans. And even at that only the ultra triumvirate of them possess them. They, like deathstrike missiles generate a field within which all matter is phased into the warp. Unlike them however, this field is sustained, and shaped into a blade. Even the mighty titans can only power these weapons for a turn or two, for they simply ignore everything. Shields are no defense, and the thickest and strongest armor plating is merely sent into an alternate dimension. These are the ultimate melee weapons, their worth is only exceeded by their rarity.
(it has been rumored that one of the eccentric drakel managed to copy this technology. However that drakel was killed during a recent skirmish with dragons, thus all speculation is merely theory. It is thought that if he had possesed the technology to make these, he wouldn't have been killed.)

my aforementioned Exterminatus and Deathstrike missiles.

Defense-

1) Void shields. The technology for these shields was one of the few things effectively copied from the original titans with any accuracy. These form a protective field around the equipped mech. The only limit to it's defensive potential is how much power you are willing to divert to it. Can also be targeted over sensitive areas for extra protection. (these are made by generators, not an actual physical shield. the protection field should be purplish black)
2) Anti-missile defense system. Speaks for itself. Tactical lasers mounted on hardpoints around your mech can shoot down anything short of an exterminatus or deathstrike orbital or void missile.
3) Artillery Identification and Defense System (AIDS.) AIDS protects from artillery strikes. Artillery, by nature is slow travelling in relativity to lasers or bullets. This system will identify, and destroy any hostile artillery headed your way. Everyone wants AIDS!!!

MegaBlast
New Member

Maybe this is kinda stupid eq...

EMPulse Missile: (Shoulder mounted) Missile Launcher that disrupts enemy's circuit, has a chance to paralyze enemy. Kinda heavy.

Macha-Mune: A melee attack weapon, Really sharp two handed sword. Can easily penetrate armor and has a very little chance to reduce enemy's hp by 1/2 (Half-Life).

Sa-Bot Cannon: (Arm equipped) A cannon, derived from tank weapon called sabot. Penetrates armor, Accurate and Powerful, but heavy.

Tachyon Cannon: A cannon that fires faster than light particles...High Fire Rate but reduced accuracy.

That's it for now, sorry for bad english

The Hammerspace Headgear (or something like that): A helmet with a small black hole in the center that slightly increases your endurance and melee blocking. Its primary advantage, though, is that it randomly rolls a number of 1-6. Then, if it rolls a 6 (16.5% of the time), it uses 10% of your mp (or whatever its MQ incarnation will be) to pull a random weapon out of the aforementioned hole. First, a hilt pops out, then your mech pulls out the weapon, which is a laser weapon on top of the hilt. They hit with energy damage, and the damage is small to moderately high depending on which weapon is chosen. This attack occurs after your attack turn but before your guest's attack turn.

Also, with a (thankfully) smaller description, is my idea of a rocket-powered wheelchair for the legs of your robot. For the price of moderately decreased blocking percentages, you get 1.5-2x the speed of walking. This idea should only be implemented if the no armor-switching in battle rule from DF comes here, though, since you'd then get faster walking speed with no disadvantages.
Uber laser gun:
Wow.....this laser is as wide as your hand and as long as your arm.......how do you attack with this thing?

Normal attack you just smak your opponent with it and it hits for low damage.

Special attack that you can use:
You click the charge button, everytime you click charge, the laser charges.
You can shoot the laser anytime after a charge though.
After you charge the laser for 20 consecutive turns, the button "UBER LASER!"
appears. The UBER LASER attack causes a instant K.O.
for every charge the laser charges an attack that hits for 5% of the enemy's health if you shoot before the UBER LASER attak.

stargate blaster- does 10-35 energy damage and has a 40% chance for a special that blasts the opponent 3 times for damage between 20- 40

star blade of the sun- does 30-43 fire damage and it has a 20% chance for a special that hit the opponent 2 times for 40-50 light damage

dimesion blade- it does 20-40 damage and has a 15% chance to attack all opponents at once

energy katana- does 30-35 energy damage

wind launcher- does 20-32 wind damage and has a 50% chance of critical hit

double laser blade- hits the opponent twice for 15-29 damage

cybertech sniper- does 32-37 range damage
telecubes,teleporting, a metal cube with diffrent colors for diffrent places u teleport to and they only have 1 time use but u could charge them somewhere to save money

Admin
Admin
=MQ= Crazy Equipment Idea Thread (111)
=MQ= Crazy Equipment Idea Thread (112)
=MQ= Crazy Equipment Idea Thread (113)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (114)=MQ= Crazy Equipment Idea Thread (115)=MQ= Crazy Equipment Idea Thread (116)=MQ= Crazy Equipment Idea Thread (117) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (118)
=MQ= Crazy Equipment Idea Thread (119)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (120)Thu Dec 13, 2007 10:06 am

part 9

telemart,telecube vender, sells telecubes to diffrent places(farter the place the higher cost) and they could be muiltble store around diffrent planets note: this only will work if u have a big world and dont have a portal or a map like in AO and DF also have monsterson the trail between towns

cards,improving wepons, a chip that upgrades wepons that u get only from monsters and other players (if this is muilt player games i cant remember if it is (i hope it is))the harder the monster the better card u get the upgrades could be like hit and extra 3 every time, or 20% chance that u hit twice

slots,where to put cards,slots are on a wepon and it would be shown like this photon cannon[3] <- this would be showing that there is three slots so u could put three cards in( the wepon wount look diffrent to make it easy on u) but some wepons could have no slots and some could have 6 slots(which would be alot)

hovercaraft(please have a better name), to move over certain obsticals, a hovercraft that could go over broken bridges and fallen trees or maybe something like hotsand a river( if u do do this please please dont make it have a batery or a gas it would be soooooooo anyoing
nanobot o heal
heals u mechbot to max hp ebry time u want can be used 4 ever can heal u if fight for 50 hp mechbot and u self cost 200 somenting
homer missile
an missile that clones its self 10 times and hit the enemy for 10 times
machine gun ++
an upgraded machine gun type thatis armor piersing and can shootsoo wild that it can hit 5 targets in 1ce + laser aim
machine gun+
and upgraded machine gun type that has a laser light to aim
machine gun-
the machine gun is very very old
machine gun--
this is an very old poor almost damageless type machine gun
pwn laser
kills your enemy in 1 hit your enemy cant say boo!too you bevore he is destroyed by the laser ultra pwn!
sword gun
shoots an lot swords at ur enemy
fun gun
shoots your money to your enemy lol
money spray
an spray that steals ur enemy's money
hack laptop
can let ur enemy mechbot explode with 99% change and makes the repair 10x so cheap
pieces magnet
steal any wep/armor/rocket/money/fual/energy/mech batterys lol/
fun magnet
it heals ur enemy and steals an bit money
water gun
shoots water that may paralyze ur enemy for 10 turns (only eff*ckt on mechbots)
scary photo
u create an very scary photo and shot it the enemy and he run away
homen actom rocket
actom rocket u run 1000 km far away and shoot an homed actom rocket and the explode is 500 km long and ur enemy is overkilled
merchant bot call
calls an mech bot that help you in an battle
ultra tripeled multi rocket
shoots 5 rockets that clones its self too 500 rockets +bullets

I'd love it if you could change and equip different combat maneuvers for both mechas and characters. You could choose what kind of attacks you want: You could pick up a series of Melee combos (single attack, double attack, triple attack, quad attack etc. Would be cooler if they were a bit different this time around, like different katas and not just different numbers of attacks - uniquely animated combos) or you could choose to have more Tech skills or Spells. You would train your character for the attacks for a price in different towns, and buy the Tech plug-ins/cybernetic stuff and spells, and then pop them into the moves-list as you see fit.

Alternatively, if there are different classes in the game, you could learn some maneuvers from the different classes when you master them, and use them on your customizable Default character. So if there's a Cyber Monk/grappler character with rapid attacks and buffing moves as his main traits, you could choose some of those for your Default, a long with some spells from the TechnoMage class.
Rocket Knuckle - An arm part with an attack of its own, where the arm shoots off from the elbow at the enemy!

Chest Beam - A strange panel that is attached to the chest of the mech, that when used fires a large beam straight ahead from the panel. The beam has the same shape as the panel. This would probably be a weapon... though you could have a chest/torso part with this special ability.

War God's Sword - A seemingly simple katana with a rare special attack that turns it into a massive (but plain-looking) longsword that's as wide as a mecha's torso and longer than the screen!

Mecha-Scale Assault Rifle - A simple assault rifle for the fans of the Front Mission and Armored Core series.

Mecha-Scale Sniper Rifle - As above.

Mecha-Scale Rocket Pod - As above.

The HCSG (Holy Chainsaw Shooting Gun)
App.: Your Mech Arm has a chainsaw on the end.
Dmg: 300-500 (Holy / Light) (If you have HP in the 10k's)
or else: 20-40
BTH: 20%
Lvl: 20
Attack Animation: Chainsaw flies off your hand into the enemy and a new chainsaw grows out of your hand.
Descr.: This thy holy CSG will fly off thy hand and strike thine enemies very hard, and shred them to tiny pieces
Neonyte Crystal Cleaver.
A white broadsword, with bold blue edges.Crystal shards would hover and rotate around it, and it would have runic inscriptions along it. It would have a long, oddly shaped black hilt with a blue orb at the end, with energy crackling. It would eminate a dark blue aura around it.

Lore-Wise: Crafted by an overconfident technician (sp?)This man found an odd ancient tome, and on the cover were rune lettering. In this ancient text were many runic paragraphs, Also the plots for design of barbaric arments(AKA Medieval weps, swords, axes, etc.).He spent most of his time studying this book, devoting his time to the creation of his favored arment in the book. The Neonyte Crystal Cleaver. After strenuous hours, days, and weeks, months, and years of translating and studying and researching, he was able to craft a replica.It lacked three key things..A Neonyte Crystallic Orb, the ordered and named crystal shards, and the most important key ingredient...Magic.After years of searching, he stumbled upon an ice laiden waste land.His mech went far until suddenly, while all things kept on going fine, his mech suddenly stopped.Suddenly, the ice crept up, shooting out of the ground and entangleing itself around the mech.The man narrowly escaped, and when the dust cleared, his mech was gone.Turning, there was a gigantic ice block shot out of the ground. It seemed to have a shelf sculpted around it. On it were runic lettering, and the shards.Then a dark blue glowing orb, crackling with energy.The man walked up to the orb, and out of nowhere, the words crept into the technical engineer's mind, this man who had spent years waiting for this moment, though not quite like this..He suddenly felt drowsy, he swayed, then fell to his knees. The words boomed in his mind.

1. A sword that gives you an extra attack for each turn you attack in a row.
DAMAGE=10-20
NAME= Berserk sword
LVL=5

2. A sword that poisins the opponent (3-5 damage per turn)
DAMAGE=19-35
NAME=Snake sword
LVL=10

(Character Shields)

1. A shield that makes you nearly completely resistant to all elements
Resistance= 95% all
LVL=90
NAME=Super Shield

2.A shield that absorbs opponenets and can make them guests when you click it
Resistance=10% all
LVL=30
Ability chance=15%
NAME=Converter

(Character Armors)

1. An armor that can summon your mech to crush your opponenet
Resistance=-50% all
LVL=19
Ability chance= 50%
NAME=Summoner

2. An armor that adds 20 to your base damage and 25 to your random damage
Resistance=50% all
NAME=The Destroyer
1.A Plasma Energy Beam Cannon once fire a plasma energy beam that destroys a ememy in one shot but too powerful for a beginner
2.A plasma gun that fires 12 bullets at a time
3.A plasma sword which can attack an ememy 3 times when its your turn
4.A plasma machine gun with a rocket launcher which fire 8 rockets and creates a devasting final attack if you pressed the Doom button inside it will destroy a boss monster when its your turn
5.A Cysero orb lanucher once fire the orb will upgrade your current weapon with the enemy weapon if the enemy has the same weapon(but if have no weapons explodes once on the enemy's mech)

Also My weapons will have lvls on them if you want to upgrade them you have to get some plasma crystals and plasma emblems but those are very rare to get around(not including the orb's lanucher)also thers a secret weapon hidden in my thoughts that is a powerful weapon called the Doom of the Gods blaster but this weapon is sacred to get and impossible to reproduce to hold its power beyond the wildest dream of Destruction
Name: TEMP (Trashed Electromagnetic Pulse) Generator
Description: An orb that shoots out an electromagnetic pulse at your enemy, temporarily shutting down their mecha.
50% chance of shutting them down for 1 round of combat.
25% chance of shutting them down for 2 rounds of combat.
5% chance of failure to fire.
20% chance of backfire resulting in both you and your opponents mechas being shut down.
--60% chance you recover at the same time
--20% chance you recover one turn before
--20% chance they recover one turn before
Looks: A blue-tinted orb made of gray metal. When it fires, if hitting your opponent then it fires an arc of bluish-white energy that sweeps over them. For one turn, the arc is small, hitting only the torso of their mecha. For two turns the arc is large enough to hit the entire mecha. If the generator fails to fire it crackles and the arc shoots out and fizzles almost immediately. If the generator backfires apply the same graphic as for if it fires normally, aimed both ways instead of just one however. Of course size of arc being dependent on how many turns the mecha is shut down for.
Shower Grenade: A cheap and common Grenade, but it works! It has a great blast radius, and can seriously injure enemies with a combination of Scrap-nel and Gunpowder, also works as a diversion.
EMP Grenade: When thrown, the grenade creates an electrical discharge to immoblize and maybe destroy surrounding vehicles, mechs and other electrontic devices.
Photon Grenade: When thrown, the Photon Grenade creates a holographic display of multi-coloured lights and images to stun and confuse your enemy.
Plasma Grenade: The Plasma Grenade is a costly but effective grenade, able to blast a huge hole in vehicles, walls, and even damage mechs!
Spider Grenade: This Grenade can be thrown on the ground to trap enemies in a sharp wire net, used by riot squads and crowd controlers.
Drone Grenade: Not so much a grenade, but when thrown, it uses a CPU to transform into a "Drone" with a simple twin laser pistol to help you out...
Limpet Grenade: This Grenade attaches to whatever it's thrown upon, then fires a strong electrical beam, destroying metallic items, vehicles, mechs or even monsters/creatures that it's attached to.
Dragon Grenade: A rare grenade only used by the best of the best, can be fired to emitt sharp razors, and using a CPU, it homes in on enemies, cutting them down, when the battery ends or it's destroyed, it fires a small nuclear blast destroying whatever's leftover in it's wake.
Dark Scepter of DOOM - Unleashes powerful Dark Magic and has a special that causes instant kill (Lv.95) (500 000 Gold) Magic Damage 73 to 82

Luna Wand of Mana - A wand that might drain the opponent's mana (Lv.75) (125 000 Gold) Magic Damage 28 to 37

Inferno Blade - So hot, if the opponent's Fire resistance is 120% or more, they will get Fire damage for the next 3 turns (Lv.80) (250 000 Gold) Magic Damage 65 to 75

Wave Wand of Aqua - Might heal you instead of damaging the enemy (Lv.80) (225 555 Gold) Magic Damage 56 to 65

Hurricane Scepter of Earthquakes - Powerful. Weapon chooses a best element between Earth and Wind and uses it (Lv.85) (325 500 Gold) Magic Damage 58 to 85

Lightning Rod - A staff that can call lightning to deal tremendous damage (Lv.80) (155 550 Gold) Magic Damage 2 hits of 30 to 45

Blizzard Scepter - A staff that summons a great blizzard to strike the foe (Lv.88) (650 000 Gold) Magic Damage 3 hits of 20 to 35

Scepter of the Damned - Randomly chooses one of the eight elements (Lv.150) (5 555 555 Gold) Magic Damage 122 to 221
Tesla Electromagnetic Heat Shield.
-Super Heats the Air around the mech, dealing damage to enemies if they use a melee attack. Also dissipates all projectile based attacks (Missiles and Ballistic) by melting the projectile as they touch the Shield. However, it is useless towards the elements (darkness, light, energy and fire) as they are all non-physical forms of energy. Wind attacks may disable the shield for several turns. Water and ice, however, are evaporated into a harmless gas immediately.

Battle Targeting Computer
-Improves Reflexes of the Mech through superior programming, allowing the mech to Aim Faster and better with weapons, as well as anticipate incoming attacks. Boosts Block, Slash and Parry by 50% and improves accuracy and rate of fire of certain weapons.

Defensive Electromagnetic Solution
-Scatters a floating solution around the mech, held by surface electromagnets within the mech's armour. Allows mech to defend against all incoming ranged attacks. Reduces damage by 15% for all elements and attack types.

Claymore Artillery Attachment
-Specified for earth armor element Mechs. Allows Mech to fire accurately with all long range heavy artillery weapons. Gives a 50% boost to accuracy for Earth element Mechs. Gives a 15% boost to all other elements.

Cyclone Energy artillery cannon.
A Very heavy artillery long range cannon. Fires an Explosive Shell that may damage all enemies. Does 20-30 dmg.
(As it is a heavy gun the accuracy is reduced 20% for all mechs)

Akriloth Beam Cannon
Very powerful beam cannon. Fires a continuous, unblockable beam of supercharged Plasma. However, it depletes the energy of the user and forces the wielder to recharge for one turn or recieve crippling damage. Named for the devastating power of a mythological fire dragon. (Akriloth's existence is disputed).
Does 4-10 damage for 10 hits in rapid succession.

Nocturne Machine gun rifle.
Fires accurate, powerful, rapid bursts of bullets designed to pierce through Mech armour.
Does 1-4 damage for 6 hits for normal attack
Has a 35% chance of doing 1-4 damage for 9 hits.
Modified 9mm--Simple handgun with a modified clip, holds up to thirty-two rounds before needing to be reloaded. Same principles of a regular handgun. (okay)
Modified S. shotgun--a Sawed-off shotgun with (Once again,) a modified clip, holds up to seventy rounds (thirty-five per barrel) alot stronger than the handgun but poorer accuracy. (okay)
???--Dual Katars with laser-edged blades, powerful in close combat, but relatively weak and fragile. (poor)
(Gamma)Blade--a katana with a mounted laser rifle, good for close combat and afar. (good)
(Beta)kris--a small kris with an explosive put into the handle, thrown at enemies like a grenade, also magnetic. (poor)
(Alpha)Sickle--a small sickle with a short-ranged laser emitter attached. (poor)

Ratings: poor=1x-2x powers, okay=3x-5x powers, good=6x-8x powers
x=the power equalizer, eg. x= 2-5, 1x=2-5, 2x=4-10, etc.
ShutDowning other enemies robot = Now ShutDowning Other Robot please wait....*Shut down complete*

Sorry you can't open your robot cus its currently shut down..

Giving virus to other enemies robot = Giving virus to other robot please wait...*Giving virus complete*

Sorry you can kdsjua2jews;'dloasjeuvwadn'aldp0woad Auto EXKEIOH2ekPLODE ikdwameo20 3..21.12.13.12.3440e24,23.1'

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMM

Admin
Admin
=MQ= Crazy Equipment Idea Thread (124)
=MQ= Crazy Equipment Idea Thread (125)
=MQ= Crazy Equipment Idea Thread (126)
Number of posts : 587
Age : 48
Location : Bahrain
Registration date : 2007-11-03

Character sheet
Coins: Infinity
Level: Maximum level
Health:
=MQ= Crazy Equipment Idea Thread (127)=MQ= Crazy Equipment Idea Thread (128)=MQ= Crazy Equipment Idea Thread (129)=MQ= Crazy Equipment Idea Thread (130) (99999999999/99999999999)


=MQ= Crazy Equipment Idea Thread (131)
=MQ= Crazy Equipment Idea Thread (132)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (133)Thu Dec 13, 2007 10:07 am

part 10

Extra Weapons..

1.Stealing power on other enemies = steal other enemies powers..
2.Stealing weapon powers on enemies = steal other weapon powers on enemies..

Here how it works..

1.Stealing powers = Please wait..Stealing powers to other robot..Stealing powers to other robot complete *bizziiit ziibiiiziit*

Person:Why won't my robot move??...Ahh theres the power..

Computer:Sorry you can't open anything cus there is no poWEJSXZOIELZA on YARID*@UELSK ROBOE(ID AOBOT!L>)@I#O~..

2.Stealing weapon powers on enemies..=Stealing powers to other robot complete *fire sound*

Person:Huh why i smell fire and i hear a fire sound...

Computer:Self Destruct in 65.0r i20392e .23012-432.231-31-30q912.13/1231230211/21.1312301..1313013.23..313.242.70
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMM
Flame Assisted Retreat Trigger
"Give this trigger a brief but firm squeeze and you will find yourself racing away from an arduous battle, salvaging your mech but forever shattering your dignity."
Appearance: After clicking the F.A.R.T. button, your mech turns its back on your opponent/s, assumes the 'on your marks' position, and a searing gout of flame erupts from the small... um... device attached to its posterior jetting it off screen.
Possibly a piece of optional equipment that can be purchased for a nominal fee? Otherwise, it might offend someone. I don't know who, but it could happen. I think this would be a great thing to use instead of the standard FLEE/CANCEL buttons in AQ. Though you may have issues with changing what the buttons display when certain parts are equipped.
Besides, fart jokes never get old. A little stale maybe, but never old.
...and here's another.
The Ankle Biter (for the appreciation of those of us with children)
"For use in the making of 'unintentional' mischief."
Appearance: Selecting this weapon causes a completely harmless looking mini-bot to creep across the screen (rather like the turtle of the Woodland Pack group in AQ). Eventually, (perhaps after two or three rounds) it makes its way to the feet of your opponent and removes a key connecting bolt which causes your opponent to topple over backwards sans foot. The mini-bot says "Uh-oh", tosses the bolt to the ground, and dashes away. Your opponent suffers minor damage and loses a turn trying to reattach the foot to its leg (which never seems to function properly ever afterwards).
Name:Mecha Cannon V.3
Function: Blasts 2 large high speed rockets, having each rocket doing its own dmg.
Description: A heavy rocket luancher with two barrles.
____________________________________________________
Name: S.M.G (Shoulder mounted gun)
Function: Shoots 7.0 mm. bullets

Description: A armor peircing ballistic machine gun planted on each shoulder.
________________________________________________________________
Name: Particle beam rifle LR-150
Function: Shoots a long beam or you have the option to fire a LARGE special beam that does double (X3) Dmg, but will need to cool down for 3 turns.
Descripton: A long super heated yellow beam rifle.
________________________________________________________________
Name:Flame Thrower 1000
Function: Shoots a wide short blast of scorching fire.
Description: A flame Thrower with a large propane tank in the back.
________________________________________________________________
Name: Mecha Whip
Function: A glowing blue whip that slashes opponent with great Dmg.
Desription: A glowing weapon built with sharp barbs along the whip, and intense heat, to rip and tear through battle armor.
________________________________________________________________
I thinkthis one would be awsome:
Name: ion grenades
Function: when thrown, detonation will start in 3 sec.
Description: A red glowing grenade with high explosives within the core.
________________________________________________________________
Name:Hammer missles P-15
function: An attachment that will luanch a pod,and then desperse mini explosive missles.
Description: Mini missles that shower your enemy foe.
________________________________________________________________

Sponsored content


=MQ= Crazy Equipment Idea Thread (137)
=MQ= Crazy Equipment Idea Thread (138)Subject: Re: =MQ= Crazy Equipment Idea Thread =MQ= Crazy Equipment Idea Thread (139)

'; window._taboola = window._taboola || []; _taboola.push({ mode: 'thumbnails-Below', container: 'taboola-below-article-thumbnails', placement: 'Below Article Thumbnails', target_type: 'mix' }); window._taboola = window._taboola || []; _taboola.push({flush: true}); } }); });

=MQ= Crazy Equipment Idea Thread

Page 1 of 1

Similar topics

»=MQ= (Dis) Accomplishment Thread
»Posting Template (Equipment)
»Player Equipment Index
»Posting Template (Player Equipment)
»OMG BEST MECH IDEA EVER!!!

Permissions in this forum:You cannot reply to topics in this forum
PURECHEATING FORUM::MechQuest Forum::MechQuest General Discussion
window._taboola = window._taboola || [];_taboola.push({mode: "thumbnails-300x250",container: "taboola-300x250-thumbnails-7",placement: "300x250 Thumbnails-7",target_type: "mix"}); window._taboola = window._taboola || []; _taboola.push({flush: true});'; ifrd.open(); ifrd.write(htmlcode); ifrd.close(); } }); }); window._taboola = window._taboola || [];_taboola.push({mode: "thumbnails-300x250",container: "taboola-300x250-thumbnails-3",placement: "300x250 Thumbnails-3",target_type: "mix"}); window._taboola = window._taboola || []; _taboola.push({flush: true});'; ifrd.open(); ifrd.write(htmlcode); ifrd.close(); } }); });
=MQ= Crazy Equipment Idea Thread (2024)
Top Articles
Latest Posts
Article information

Author: Fr. Dewey Fisher

Last Updated:

Views: 6371

Rating: 4.1 / 5 (42 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Fr. Dewey Fisher

Birthday: 1993-03-26

Address: 917 Hyun Views, Rogahnmouth, KY 91013-8827

Phone: +5938540192553

Job: Administration Developer

Hobby: Embroidery, Horseback riding, Juggling, Urban exploration, Skiing, Cycling, Handball

Introduction: My name is Fr. Dewey Fisher, I am a powerful, open, faithful, combative, spotless, faithful, fair person who loves writing and wants to share my knowledge and understanding with you.