Claw (2024)

v6.0.3-11
- Performance improvements
- Blizzard proc glow is now a separate option in /claw glow
- Less emphasis on 2 target thrash uptime in cat

v6.0.3-10
- Add alpha option to adjust icon transparency
- Add option to disable single target Thrash for cats
- Separate button glow option from different icons (excuse my Engrish)
- Clean up code

v6.0.3-9
- Minor APL tweaks for feral in unusual situations (mainly to get better SR durations)

v6.0.3-8
- Fix a few minor bugs/typos
- Sync code base with my other addons

v6.0.3-7
- Switch to using Draenic Agility potions instead of Virmen's Bite
- Add option to disable hard casting of Healing Touch (still shows up with Predatory Swiftness)

v6.0.3-6
- Support Claws of Shirvallah talent
- Fix icons/spell names changing between talent changes and respecs
- Use less function calls in combat
- Fix Prowl given from King of the Jungle
- Prevent Incarnation from showing up when it's not allowed

v6.0.3-4
- Remove latency option, it's too unreliable and breaks things
- Fix Bloodtalons not getting seen properly on 1 stack use
- Add some conditions to prevent applying DoTs when target will die soon
- Update to latest SimulationCraft APLs
- Send UI taint issue to the graveyard, goodbye

v6.0.3-3
- Hack fix Improved Rake (it's the only way!)
- Hopefully get rid of the UI error action button show taint forever

v6.0.3-2
- Fix Lunar Inspiration talent (Moonfire should work now)
- Fix glyph of savagery
- Not sure what else I changed, test your luck

v6.0.3-1
- Update to latest SimulationCraft feral profile, removing 90 specific optimizations
- Separate bear and bear survival priority lists
- Prevent Savage Roar and Thrash during King of the Jungle

v6.0.3-0
- Fixed divide by zero errors to make compatible with new Lua engine of patch 6.0.3
- Fixed Incarnation and Bloodtalons for feral
- Small bug fixes in code base

v6.0.2-12
- Fix main icon not staying when moved after UI reload or login

v6.0.2-11
- Glow now only attaches itself to buttons that show up in the priority list to reduce memory footprint
- Glow can now be properly toggled on/off and disabled
- Removed dead glow code

v6.0.2-10
- Multiple target modes to add support for lazy aoe! (doesn't track multi-dots, recommend getting another addon to join Claw's side)
- Added keybindings to toggle through multi-target modes
- Added new commands (type /claw and check them out)
- Actual guardian druid support with survival capabilities (off by default) and multiple target support
- Fixed lacerate not showing up in Basic Resources
- Cat priority list optimizations and multiple target support
- Bug fixes here and there

v6.0.2-9
- Did millions upon millions of sims to find some slight priority list enhancements
- 5cp finishers now happen with 1.2 secs before energy cap instead of 1.0
- Thrash now has slightly more priority
- Ferocious Bite now waits til 50 energy to cast if tiger's fury will be up soon, and is also recommended immediately at 5cp if rake is not up

v6.0.2-8
- Fix a few cases where the addon showed up and it wasn't supposed to
- Remove debug line that somehow managed to get into the zip (again...)

v6.0.2-7
- Added hidespec command to both Claw and Basic Resources, allowing the addons to be completely out of sight in a chosen talent group
- Added thrash into the cat priority list for single target dps
- More priority list optimizations, do you think I should submit them to SimulationCraft?
- Bug fixes

v6.0.2-6
- Optimized priority list for better usage of ferocious bite
- Added an agility proc list feature to better recommend when to use certain abilities (just force of nature currently)

v6.0.2-5
- Removed faerie fire command
- Added option to disable prowl
- ElvUI support
- Claw Resources renamed to Basic Resources
- Fixed many bugs in Basic Resources

v6.0.2-4
- Okay I promise the action button glow is flawless now

v6.0.2-3
- Now with even more reliable less performance hitting button glow!
- Dimmer returns

v6.0.2-2
- When Claw's glow is enabled, disable Blizzard's glow and inject its own (fixes glow bugs!)

v6.0.2-1
- Fixed Savage Roar not working
- Minor priority list update for cat to save FB for 50+ energy in sub 25% phase

v6.0.2-0
- Not well tested, looking for feedback
- Updated for feral & guardian in patch 6.0.2
- Removed dimmer functionality until Blizzard adds back a way to get ability cost without tooltip scraping

v5.4.8-1
- Remove rip/rake debug messages woopsies
- This will be the last version for Mists of Pandaria expansion!

v5.4.8-0
- Added support for Bartender 4 because I felt bad after all these private messages
- Made action button glow code much more CPU efficient
- I'm a terrible person for making you guys wait so long for an update

v5.4.7-1
- Minor priority list adjustment for DoC to allow more enhanced finishers

v5.4.2-7
- Remind me that UnitGUIDs are not available until after PLAYER_LOGIN event fires
- Oh, did I mention that fixes the rake/rip bug for real?

v5.4.2-6
- Major bug fix, literally replaced 1 character that caused the rake bug, thank cursemethos on Curse.com Claw page for this fix!
- JUST KIDDING ^

v5.4.2-5
- Fixed some locals that were not so local...still not sure if rake bug is fixed, tested working in LFR though!

v5.4.2-4
- Clearly the server can't be trusted to through up AURA_REMOVED before AURA_APPLIED when refreshing Rake at less than 1 second!
- Above bug fixed

v5.4.2-3
- FINALLY FIXED RAKE ISSUE. I spelled Rip wrong. No, Rip is not spelled Rake. lol.

v5.4.2-2
- Bug fix that hopefully fixes the extreme Rake spam issue

v5.4.2-1
- Bug fixes
- Claw Resources updated to support more classes with more dynamic power bars
- Much more accurate rake/rip calculations that match the hotfixed 5.4.2 damage
- Multidot rake/rip tracking

v5.4.2-0
- Merged in updated code base from Assassin addon
- Ability dim when not enough resources
- Slight stability fixes

v5.4.1-0
- Added GCD swipe feature (merged from Assassin)
- Fixed mistake resulting in missing previous ability button

v5.4.0-1
- Updated cat priority list to Druid_Feral_T16H_Adv_Rotation.simc, rev 17897, October 14, 2013
- Reworked Force of Nature to use cooldown frame as it does not have a GCD and added charges check
- Added Feral Fury damage increase to Mangle damage calculations, reducing amount of rakes going out slightly when using T16 2P

v5.4.0-0
- New versioning method that makes more sense because abilities change with new patches
- Rewrote quite a bit of code for efficiency, it should no longer trigger updates without a target
- Fixed a few bugs
- Changed a few things in the cat priority list code to increase dps by 2%!
- Above change should fix all the unnecessary Rakes

v4.3.1
- Code reorganization
- Fixed bug checking of tier pieces on cold login (hooked General chat entry as well)
- Minor performance optimizations

v4.3
- Removed some unused code
- Successfully calculated the exact average damage of Mangle on 90-93 targets
- Updated cat priority list to Druid_Feral_T16N_Adv_Rotation.simc, rev 17581 (September 9, 2013)
- Dropped the idea of advanced, basic, and aoe priority lists as they were too much trouble to maintain and would be unlikely to be used
- Updated TOC to patch 5.4
- Patch 5.4 should now be fully supported for cats, bear is still untested!

v4.2-alpha2
- Fixed potion showing with pot off issue
- Fixed broken Nature's Swiftness
- Added Faerie Fire if < 6 seconds on Weakened Armor if nothing to do and won't cap energy
- Possibly fixed energy pool spell showing

v4.2-alpha1
- Updated a spellID or two, fixed some things, how am I even to remember what I did it's been so long!
- Updated TOC to match patch 5.3
- Split cat priority list into advanced, basic, and aoe sections
- Translated advanced list from SimulationCraft's Druid_Feral_T15H_Adv_Rotation.simc (rev 17421, August 29, 2013)
- Warning: Basic cat list doesn't exist, AoE is completely untested, bear is also untested
- This is just an in-the-meantime upload for all of those cats desperate to see this addon once again

v4.1.5
- Slight priority list adjustments related to rewriting Rake/Rip, Rake should now be rewritten less and more properly
- Updated spell ID of Thrash for patch 5.1

v4.1.4
- Rather than create some fake multiplier, how about we calculate the average tick damage of Rip/Rake instead!
- Added an energy based use rule to Healing Touch so that it can recommend it earlier if you're waiting on energy
- Modifications to Claw Resources that make no difference because I commented them out (I tried to level a warlock lol)

v4.1.3
- Rather than look for Virmen's Bite before refreshing Rip for higher damage multiplier, incorporate Virmen's Bite as a 15% damage increase instead

v4.1.2
- Added function to determine damage multiplier for better accuracy on refreshing rake or rip

v4.1.1
- Fixed bug where FB was recommended with no combo points

v4.1
- Many many changes to support level 90 at 5.0.5, plus some bug fixes
- Massive rewrite of cat section

v4.0.1
- Manual cooldown management should now be...more manual (oopsies)
- Added front command
- Made it so bossonly works the same as disabling cooldown frame, but only for non-bosses
- Enabled Feral Spirit

v4.0
- Fixed bug where Rip on target was not checked for before Ferocious Bite
- Disabled combo points when not in cat form for Claw Resources
- Fixed GCD bar for druids above level 6 (requirement for Mangle) and above level 3 (rogue) and 24 (paladin)
- Possible other bug fixes

v4.0-alpha2
- Fixed bug where Berserk was not detected in cat form (different spellId from bear)
- Commented out all level 90 related code to improve performance for the meantime
- Slightly adjusted priority list so that 5 cp FB beats Shred during Omen of Clarity
- Removed FB at <1s TTD from top of priority list (it was driving me nuts in 5 man dungeons)

v4.0-alpha1
- TOC updated to 50001
- Rewrote a lot of the code, removed unnecessary variables, synchronized some of the code base with my other class addons
- Priority list for cat has been completely rewritten from scratch using the latest Simulationcraft SVN 13919 profiles
- Priority list for bear has been rewritten as well, however from a theorized single target maximum TPS profile created by myself (hopefully reliable!)
- This is an alpha release (kekeke can that be an oxymoron?) so there is no support for the level 90 talents yet, but others work!
- It should be completely stable, it's not much to worry about :)

v3.0.2
- Added option to turn off Faerie Fire on non-boss mobs
- Added holy power and mana support to Claw Resources (because I started playing a paladin!)

v3.0.1
- Added proper full T13 4pc support which is somewhat different to Mew/Simulationcraft's default way of doing it but I get better DPS out of my way (in Simulationcraft too!)
- This also means I finally managed to get 4 piece to test it, haha! Grats me!

v3.0
- Added bear priorities back in
- Added another icon for off-GCD abilities so that you know to press 2 abilities at once (or close to)
- Claw Resources now supports bear as well!
- Rewrote the glow system to be much less memory intensive and slightly more CPU intensive, and no longer buggy but may not support Bartender fully at the moment...
- Some performance enhancements (both addons together shouldn't pass 80 KB of RAM in combat)

v2.1
- Update TOC for 4.3
- Added command to disable previous ability icon
- Implemented detection for T13 2pc (and hopefully 4pc as well, but I can't test that just yet!)
- Adjusted minor calculations in priority list to slightly improve dps based on deeper SimulationCrafting

v2.0
- Rewrote a ton of code (possible performance enhancements)
- Removed bear priority list
- Added resources side-addon
- Added custom spell frame
- Added previously used ability icon
- Bug fixes

v1.6.1
- Added /tfberserk command which you should enable if you macro Tiger's Fury to Berserk (good idea!)

v1.6a
- Exactly the same as v1.6, just compressed with Deflate instead of PPMd (older archivers dislike)

v1.6
- Added ability:ready(sec) function to make my priority list easier to read and code
- Slightly adjusted rotation for more possible dps (higher dps on SimulationCraft than the BiS .simc profiles!)
- Added a UNIT_FACTION event proc to pop up Claw when the target becomes attackable (useful for Coren Direbrew and some other mobs)
- Removed unneccesarry checks on the frame updates

v1.5
- Added option to disable Berserk on non-boss mobs
- Fixed rotation to not Ferocious Bite like a madman (forgot to check if Berserk was up, lol)
- Might have fixed some other things but don't remember, at least the addon runs right?

v1.4
- Made a lot of Claw local for higher efficiency
- Added a glow option! Enabling it makes the best choice ability glow on your action bars, gasp! (compatible with Blizzard action bars only, even works with macros by detecting the spell icon!)

v1.3.1
- Claw now checks for shred glyph when you change specs or log in
- Added slash command to disable Mark of the Wild (for pvp, but using this addon for pvp is weird)

v1.3
- Fixed a variety of bugs
- Added single target bear priority list! (experimental, I had no official best-threat list to grab from so I made my own assumed best-threat list)
- Added a player reaction time slash command that allows abilities to show up as if the addon were running x seconds into the future
- New slash commands to disable Feral Charge or Demoralizing Roar

v1.2
- Fixed a typo with the time to die function that made it inaccurate
- Added slash command to change the calculation frequency for hardcores who want to run it at 1 ms!
- Added slash command to adjust the scale of the Claw ability icon
- Fixed saving of position when locked

v1.1.1
- Fixed disable for other classes than druid (need to add cat spec check sometime...)
- Added Blessing of Kings check
- Might have changed something else but I don't recall it

v1.1b
- Adjusted calculation frequency to 50 ms (was at 100 ms then 10 ms, target health array length had to be adjusted for frequency)

v1.1
- Added check for glyph of shred as well as recording rip extends left

v1.0b
- Removed print statement that was left during debug, oops

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Claw (2)08-08-15, 03:53 PM

A Murloc Raider


Forum posts: 3

File comments: 11

Uploads: 0

hmm my claw is missing the energy bar, it only shows the skill icon atm, any solution ?

Claw (3)Claw (4)
Claw (5)01-01-15, 04:00 AM

A Defias Bandit


Claw (6)

Claw (7)


Forum posts: 3

File comments: 68

Uploads: 7

Re: Love the addon

Originally Posted by xceed78

Hey brother. Just wanted to say thank you for both Claw and Slam, I use them both. I was wondering how difficult it would be to maybe have an option to show the upcoming button, rather then the previous. This way we can see what ability we should be using and then have an idea of what is coming up next. Thanks again mate.

Too unpredictable to be a useful feature, tried it before and required significantly more code and significantly more cpu usage.

Claw (8)Claw (9)
Claw (10)12-25-14, 09:03 AM

A Kobold Labourer


Forum posts: 0

File comments: 34

Uploads: 0

Love the addon

Hey brother. Just wanted to say thank you for both Claw and Slam, I use them both. I was wondering how difficult it would be to maybe have an option to show the upcoming button, rather then the previous. This way we can see what ability we should be using and then have an idea of what is coming up next. Thanks again mate.

Claw (11)Claw (12)
Claw (13)10-28-14, 12:28 PM

A Deviate Faerie Dragon

Claw (14)


Forum posts: 18

File comments: 75

Uploads: 3

Hi Jpaper. Keep on trucking with your addons!

Claw (15)Claw (16)
Claw (17)10-09-14, 08:27 PM

A Defias Bandit


Claw (18)

Claw (19)


Forum posts: 3

File comments: 68

Uploads: 7

Originally Posted by Lightbound

Is it possible to change the rotation / priority for WoD or how is that one working? Would like to use it for my feral in WoD and as i can see now it looks like there are a lot of changes so i would like to know how claw works.

Hi, I have just released 5.4.8-0 for patch 5.4.8. I haven't spent any time in the beta yet, unfortunately. However, if you wish to make it work in the beta, first you would open Claw.lua in your code editor. I use Notepad++.

Find the lines containing spell IDs and make sure that the spell IDs match whatever druid changes went through in the beta from 5.4.8. Delete spells that no longer exist, and add spells that are new if necessary. You can look around the file to better understand the functions, I tried to make it as easy as possible for beginners.

Once the spell IDs are taken care of, scroll down to cat priority list and make whatever changes are necessary. It should be fairly easy to convert a SimulationCraft priority list to Claw's Lua format, you have my original code as an example.

I could foresee a few problems beyond there. Ability damage formulas for one. UI changes as another...

Hopefully I will have a new version out within a week of WoD release!

Good luck. Claw (20)

Claw (21)Claw (22)
Claw (23)10-02-14, 05:38 AM

An Aku'mai Servant


Claw (24)

Claw (25)


Forum posts: 35

File comments: 16

Uploads: 1

Is it possible to change the rotation / priority for WoD or how is that one working? Would like to use it for my feral in WoD and as i can see now it looks like there are a lot of changes so i would like to know how claw works.

Claw (26)Claw (27)
Claw (28)08-06-14, 08:13 PM

A Kobold Labourer


Forum posts: 0

File comments: 86

Uploads: 0

Config size

Hi how do I exactly can make combo points bigger and move everything without targueting an enemy anyone?

Claw (29)Claw (30)
Claw (31)03-22-14, 01:59 PM

A Fallenroot Satyr


Forum posts: 28

File comments: 309

Uploads: 0

Just had to say that I LOVE this addon. Thank you absolutely SO much. I boosted my druid, I have always wanted one and I am working hard to understand/work the feral rotation now. It's more than a little overwhelming with so many new CDs and side skills that I'm not used to yet. I have your rotation helper off to the side in my peripheral vision and it is spot on. I tried another rotation helper before yours and it seemed a little buggy. Yours is so straightforward and is really helping me to remember my most important abilities as well as get a feel for when to do things without relying on the icons 100% of the time.

I also need to note that I love how CLEAN it looks. Very slick.

So thank you, keep up the great work!

Claw (32)Claw (33)
Claw (34)02-18-14, 04:58 PM

A Defias Bandit


Claw (35)

Claw (36)


Forum posts: 3

File comments: 68

Uploads: 7

Re: Re: Re: just wondering

Originally Posted by Stevenlandry

Originally Posted by Jpapertowels

Originally Posted by Stevenlandry

i was just wondering if you were going to put in a way for people to import their own simcrafts. the reason why i ask with different trinkets i (personally) get different max dps

It already supports Rune of Re-origination & Ticking Ebon Detonator. What other trinket do you need?

I will not add such a feature, as there is quite a bit of difference between Lua and Simulationcraft script, and writing something to parse it would be very challenging and bulky.

I use Harrom's trinket and rune as i better dps from those then with TED plus on some fights depending on how our healers are doing i change my trinkets if i need better aoe damage like on galakras or paragons or more health.

Well, there's no coding necessary for Haromm's as it doesn't have a stat proc.

Claw (37)Claw (38)
Claw (39)02-18-14, 08:35 AM

Premium Member


Claw (40)

Claw (41)


Forum posts: 49

File comments: 39

Uploads: 0

Re: Re: just wondering

Originally Posted by Jpapertowels

Originally Posted by Stevenlandry

i was just wondering if you were going to put in a way for people to import their own simcrafts. the reason why i ask with different trinkets i (personally) get different max dps

It already supports Rune of Re-origination & Ticking Ebon Detonator. What other trinket do you need?

I will not add such a feature, as there is quite a bit of difference between Lua and Simulationcraft script, and writing something to parse it would be very challenging and bulky.

I use Harrom's trinket and rune as i better dps from those then with TED plus on some fights depending on how our healers are doing i change my trinkets if i need better aoe damage like on galakras or paragons or more health.

__________________
"I fear the day that technology will surpass our human interaction. the world will have a generation of idiots" Albert Einstein

Ripshawn YouTube channel

RipShawn Twitch channel

Claw (42)Claw (43)
Claw (44)02-13-14, 05:53 PM

A Defias Bandit


Claw (45)

Claw (46)


Forum posts: 3

File comments: 68

Uploads: 7

Re: just wondering

Originally Posted by Stevenlandry

i was just wondering if you were going to put in a way for people to import their own simcrafts. the reason why i ask with different trinkets i (personally) get different max dps

It already supports Rune of Re-origination & Ticking Ebon Detonator. What other trinket do you need?

I will not add such a feature, as there is quite a bit of difference between Lua and Simulationcraft script, and writing something to parse it would be very challenging and bulky.

Last edited by Jpapertowels : 02-13-14 at 05:54 PM.

Claw (47)Claw (48)
Claw (49)01-03-14, 07:38 PM

Premium Member


Claw (50)

Claw (51)


Forum posts: 49

File comments: 39

Uploads: 0

just wondering

i was just wondering if you were going to put in a way for people to import their own simcrafts. the reason why i ask with different trinkets i (personally) get different max dps

__________________
"I fear the day that technology will surpass our human interaction. the world will have a generation of idiots" Albert Einstein

Ripshawn YouTube channel

RipShawn Twitch channel

Claw (52)Claw (53)
Claw (54)10-21-13, 10:50 PM

A Kobold Labourer


Forum posts: 0

File comments: 12

Uploads: 0

Re: Re: Annoying Alerts

Originally Posted by Jpapertowels

Originally Posted by Ozzmoziz66

Hello!

I just started using the assassin addon wich contains claw Resources, and it has this really annoying alerts when i reach 5 cp

Now i tried /cres cpalert [#combo points]/off, in all possible combinations, but it does not do anything

Infact i cant get any of the /commands to work

Any help would be appreciated Claw (55)

There's no reason for /cres cpalert off not to work...

Thank you for your input.

But like i said any HELP would be appreciated...

Claw (56)Claw (57)
Claw (58)10-19-13, 12:40 PM

A Defias Bandit


Claw (59)

Claw (60)


Forum posts: 3

File comments: 68

Uploads: 7

Originally Posted by Noctua

hi is there any way to turn off the sound?

Seriously?

Claw (61)Claw (62)
Claw (63)10-19-13, 02:53 AM

A Kobold Labourer


Claw (64)


Forum posts: 0

File comments: 5

Uploads: 0

hi is there any way to turn off the sound?

__________________
Claw (65)

Claw (66)Claw (67)
Claw (68)
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By donating, you give me the motivation to continue work on my addons - not just this one, but more!
I'll most likely use them to buy play time, if not Tim Horton's sandwiches. <_<

Claw (69)

Claw (2024)
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